Add support for more objects to map editor.
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3f24b3bd89
commit
111f4d37f1
9 changed files with 151 additions and 107 deletions
modules/game
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@ -1,8 +1,12 @@
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(define-module (game actors)
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#:use-module (goblins core)
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#:use-module (hoot bytevectors)
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#:use-module (ice-9 match)
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#:export (^cell
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^exit
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^wall
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^block
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^clock-emitter
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^player
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^level))
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(define* (^cell bcom #:optional val)
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@ -17,7 +21,7 @@
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(('wire-state) #f)
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(('set-wire-state) #f)
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(('describe) '(exit))
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(('collide) 'goal)))
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(('collide) 'exit)))
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(define (^wall bcom type)
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(match-lambda*
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@ -68,8 +72,9 @@
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(('wire-state) #f)
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(('describe) '(player))))
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(define (^level bcom width height objects)
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(define (^level bcom width height)
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(define player (spawn ^player))
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;; TODO: Move this into the player actor.
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(define player-coords (spawn ^cell))
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(define (make-grid)
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(make-vector (* width height)))
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@ -108,7 +113,11 @@
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(occupant
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(match ($ occupant 'collide)
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('bump 'bump)
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('goal (pk 'GOAL))
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('exit
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($ old-cell #f)
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($ cell player)
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($ player-coords (vector x y))
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'exit)
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('push
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(let ((next-cell (grid-ref grid (wrap-x (+ x dx)) (wrap-y (+ y dy)))))
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(match ($ next-cell)
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@ -174,42 +183,6 @@
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(lambda (x y)
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(grid-set! grid x y (spawn ^cell))))
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;; TODO: actually write levels
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(warp-player 10 8)
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;; Parsed packed object data and spawn objects.
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(let ((len (bytevector-length objects)))
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(let lp ((i 0))
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(when (< i len)
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(let ((x (bytevector-u8-ref objects i))
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(y (bytevector-u8-ref objects (+ i 1)))
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(obj (match (bytevector-u8-ref objects (+ i 2))
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(1 (spawn ^wall 'brick))
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(id (error "invalid level object" id)))))
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($ (grid-ref grid x y) obj))
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(lp (+ i 3)))))
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($ (grid-ref grid 3 7) (spawn ^exit))
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($ (grid-ref grid 4 3) (spawn ^clock-emitter 3))
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($ (grid-ref grid 5 3) (spawn ^wall 'copper))
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($ (grid-ref grid 6 5) (spawn ^block 'copper))
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($ (grid-ref grid 7 3) (spawn ^wall 'copper))
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($ (grid-ref grid 8 3) (spawn ^wall 'copper))
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($ (grid-ref grid 9 3) (spawn ^wall 'copper))
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($ (grid-ref grid 10 3) (spawn ^wall 'copper))
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($ (grid-ref grid 11 3) (spawn ^wall 'copper))
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($ (grid-ref grid 12 3) (spawn ^wall 'copper))
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($ (grid-ref grid 13 2) (spawn ^wall 'copper))
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($ (grid-ref grid 13 3) (spawn ^wall 'copper))
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($ (grid-ref grid 13 4) (spawn ^wall 'copper))
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($ (grid-ref grid 14 2) (spawn ^wall 'copper))
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($ (grid-ref grid 14 4) (spawn ^wall 'copper))
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($ (grid-ref grid 15 3) (spawn ^wall 'copper))
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($ (grid-ref grid 16 3) (spawn ^wall 'copper))
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($ (grid-ref grid 17 3) (spawn ^wall 'copper))
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($ (grid-ref grid 18 3) (spawn ^wall 'copper))
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(match-lambda*
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(('describe)
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(let ((grid* (make-grid)))
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@ -220,6 +193,11 @@
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(#f #f)
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(refr ($ refr 'describe))))))
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grid*))
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(('set-object x y obj)
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($ (grid-ref grid x y) obj))
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;; TODO: Move to player actor
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(('warp-player x y)
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(warp-player x y))
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(('move-player dir)
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(define result
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(match dir
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