Add support for more objects to map editor.
This commit is contained in:
parent
3f24b3bd89
commit
111f4d37f1
9 changed files with 151 additions and 107 deletions
40
modules/game/level.scm
Normal file
40
modules/game/level.scm
Normal file
|
@ -0,0 +1,40 @@
|
|||
(define-module (game level)
|
||||
#:use-module (game actors)
|
||||
#:use-module (goblins core)
|
||||
#:use-module (hoot bytevectors)
|
||||
#:use-module (ice-9 match)
|
||||
#:use-module (srfi srfi-9)
|
||||
#:export (make-level
|
||||
level?
|
||||
level-background
|
||||
level-actor))
|
||||
|
||||
;; Client-side rendering info coupled with level actor that contains
|
||||
;; game state.
|
||||
(define-record-type <level>
|
||||
(%make-level background actor)
|
||||
level?
|
||||
(background level-background)
|
||||
(actor level-actor))
|
||||
|
||||
(define (make-level width height background objects)
|
||||
(let ((level* (spawn ^level width height)))
|
||||
;; Parsed packed object data and spawn objects.
|
||||
(let ((len (bytevector-length objects)))
|
||||
(let lp ((i 0))
|
||||
(when (< i len)
|
||||
(let ((x (bytevector-u8-ref objects i))
|
||||
(y (bytevector-u8-ref objects (+ i 1)))
|
||||
(id (bytevector-u8-ref objects (+ i 2))))
|
||||
(if (= id 3) ; player-spawn
|
||||
($ level* 'warp-player x y)
|
||||
(let ((obj (match id
|
||||
(1 (spawn ^wall 'brick))
|
||||
(2 (spawn ^wall 'copper))
|
||||
(4 (spawn ^exit))
|
||||
(5 (spawn ^block 'copper))
|
||||
(6 (spawn ^clock-emitter 4))
|
||||
(id (error "invalid level object" id)))))
|
||||
($ level* 'set-object x y obj))))
|
||||
(lp (+ i 3)))))
|
||||
(%make-level background level*)))
|
Loading…
Add table
Add a link
Reference in a new issue