Add first draft of tutorial levels.
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0b5c86aa21
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10 changed files with 514 additions and 24 deletions
33
game.scm
33
game.scm
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@ -29,6 +29,12 @@
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(game audio)
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(game effects)
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(game level)
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(game levels tutorial-1)
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(game levels tutorial-2)
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(game levels tutorial-3)
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(game levels tutorial-4)
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(game levels tutorial-5)
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(game levels tutorial-6)
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(game levels level-1)
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(game levels level-2)
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(game levels level-3)
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@ -90,8 +96,14 @@
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(define levels
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(vector
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load-level-1
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load-level-2
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load-tutorial-1
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load-tutorial-2
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load-tutorial-3
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load-tutorial-4
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load-tutorial-5
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load-tutorial-6
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;; load-level-1
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;; load-level-2
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load-level-3
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load-level-4))
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(define *level-idx* #f)
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@ -425,8 +437,11 @@
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(for-each draw-object *objects*)
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(let ((alive? (with-goblins ($ (level-player *level*) 'alive?))))
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(unless alive?
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(set-fill-color! context "rgba(0,0,0,0.65)")
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(set-global-alpha! context 0.7)
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(set-fill-color! context "#222034")
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(fill-rect context 0.0 0.0 game-width game-height)
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(set-global-alpha! context 1.0)
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(set-font! context "normal 32px monogram")
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(set-fill-color! context "#ffffff")
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(set-text-align! context "center")
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(fill-text context "OUCH... x_x" (/ game-width 2.0) (/ game-height 2.0)))))
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@ -527,8 +542,16 @@
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;; REMOVE BEFORE RELEASE!!!!
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((string=? key key:confirm)
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(next-level!))))
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;; Pressing any key resets the game.
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('win (reset-game!)))))
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;; Pressing any bound key resets the game.
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('win
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(when (or
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(string=? key key:left)
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(string=? key key:right)
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(string=? key key:up)
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(string=? key key:down)
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(string=? key key:undo)
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(string=? key key:confirm))
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(reset-game!))))))
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;; Canvas and event loop setup
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(define canvas (get-element-by-id "canvas"))
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