First commit!

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David Thompson 2024-05-17 13:08:43 -04:00
commit 2c824b40a9
31 changed files with 2048 additions and 0 deletions

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;;; Copyright (C) 2024 David Thompson <dave@spritely.institute>
;;;
;;; Licensed under the Apache License, Version 2.0 (the "License");
;;; you may not use this file except in compliance with the License.
;;; You may obtain a copy of the License at
;;;
;;; http://www.apache.org/licenses/LICENSE-2.0
;;;
;;; Unless required by applicable law or agreed to in writing, software
;;; distributed under the License is distributed on an "AS IS" BASIS,
;;; WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
;;; See the License for the specific language governing permissions and
;;; limitations under the License.
;;; Commentary:
;;;
;;; Rectangle data type.
;;;
;;; Code:
(define-module (math rect)
#:pure
#:use-module (scheme base)
#:use-module ((hoot bytevectors)
#:select
(bytevector-ieee-double-native-ref
bytevector-ieee-double-native-set!))
#:export (make-rect
rect?
rect-x
rect-y
rect-width
rect-height
set-rect-x!
set-rect-y!
set-rect-width!
set-rect-height!
rect-intersects?
rect-clip))
;; For speed, a rect is a wrapper around a bytevector so that we can
;; use unboxed floats.
(define-record-type <rect>
(%make-rect bv)
rect?
(bv rect-bv))
(define f64-ref bytevector-ieee-double-native-ref)
(define f64-set! bytevector-ieee-double-native-set!)
(define (make-rect x y w h)
(let ((bv (make-bytevector (* 8 4))))
(f64-set! bv 0 x)
(f64-set! bv 8 y)
(f64-set! bv 16 w)
(f64-set! bv 24 h)
(%make-rect bv)))
(define (rect-x r)
(f64-ref (rect-bv r) 0))
(define (rect-y r)
(f64-ref (rect-bv r) 8))
(define (rect-width r)
(f64-ref (rect-bv r) 16))
(define (rect-height r)
(f64-ref (rect-bv r) 24))
(define (set-rect-x! r x)
(f64-set! (rect-bv r) 0 x))
(define (set-rect-y! r y)
(f64-set! (rect-bv r) 8 y))
(define (set-rect-width! r width)
(f64-set! (rect-bv r) 16 width))
(define (set-rect-height! r height)
(f64-set! (rect-bv r) 24 height))
(define (rect-intersects? a b)
(and (< (rect-x a) (+ (rect-x b) (rect-width b)))
(< (rect-y a) (+ (rect-y b) (rect-height b)))
(> (+ (rect-x a) (rect-width a)) (rect-x b))
(> (+ (rect-y a) (rect-height a)) (rect-y b))))
(define (rect-clip a b)
(let* ((x1 (max (rect-x a) (rect-x b)))
(x2 (min (+ (rect-x a) (rect-width a))
(+ (rect-x b) (rect-width b))))
(y1 (max (rect-y a) (rect-y b)))
(y2 (min (+ (rect-y a) (rect-height a))
(+ (rect-y b) (rect-height b)))))
(make-rect x1 y1 (- x2 x1) (- y2 y1))))

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;;; Copyright (C) 2024 David Thompson <dave@spritely.institute>
;;;
;;; Licensed under the Apache License, Version 2.0 (the "License");
;;; you may not use this file except in compliance with the License.
;;; You may obtain a copy of the License at
;;;
;;; http://www.apache.org/licenses/LICENSE-2.0
;;;
;;; Unless required by applicable law or agreed to in writing, software
;;; distributed under the License is distributed on an "AS IS" BASIS,
;;; WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
;;; See the License for the specific language governing permissions and
;;; limitations under the License.
;;; Commentary:
;;;
;;; Vectors, in the linear algebra sense.
;;;
;;; Code:
(define-module (math vector)
#:pure
#:use-module (scheme base)
#:use-module (scheme inexact)
#:use-module ((hoot bytevectors)
#:select
(bytevector-ieee-double-native-ref
bytevector-ieee-double-native-set!))
#:use-module (math)
#:export (vec2
vec2?
vec2-x
vec2-y
set-vec2-x!
set-vec2-y!
vec2-add!
vec2-sub!
vec2-mul-scalar!
vec2-magnitude
vec2-normalize!
vec2-clamp!))
;; For speed, a vec2 is a wrapper around a bytevector so that we can
;; use unboxed floats.
(define-record-type <vec2>
(make-vec2 bv)
vec2?
(bv vec2-bv))
(define f64-ref bytevector-ieee-double-native-ref)
(define f64-set! bytevector-ieee-double-native-set!)
(define (vec2 x y)
(let ((v (make-vec2 (make-bytevector 16))))
(set-vec2-x! v x)
(set-vec2-y! v y)
v))
(define (vec2-x v)
(f64-ref (vec2-bv v) 0))
(define (vec2-y v)
(f64-ref (vec2-bv v) 8))
(define (set-vec2-x! v x)
(f64-set! (vec2-bv v) 0 x))
(define (set-vec2-y! v y)
(f64-set! (vec2-bv v) 8 y))
(define (vec2-add! v w)
(set-vec2-x! v (+ (vec2-x v) (vec2-x w)))
(set-vec2-y! v (+ (vec2-y v) (vec2-y w))))
(define (vec2-sub! v w)
(set-vec2-x! v (- (vec2-x v) (vec2-x w)))
(set-vec2-y! v (- (vec2-y v) (vec2-y w))))
(define (vec2-mul-scalar! v x)
(set-vec2-x! v (* (vec2-x v) x))
(set-vec2-y! v (* (vec2-y v) x)))
(define (vec2-magnitude v)
(sqrt (+ (* (vec2-x v) (vec2-x v)) (* (vec2-y v) (vec2-y v)))))
(define (vec2-normalize! v)
(unless (and (= (vec2-x v) 0.0) (= (vec2-y v) 0.0))
(let ((m (vec2-magnitude v)))
(set-vec2-x! v (/ (vec2-x v) m))
(set-vec2-y! v (/ (vec2-y v) m)))))
(define (vec2-clamp! v xmin ymin xmax ymax)
(set-vec2-x! v (clamp (vec2-x v) xmin xmax))
(set-vec2-y! v (clamp (vec2-y v) ymin ymax)))