Add start of tiled map compilation for levels.

This commit is contained in:
David Thompson 2024-05-19 17:30:36 -04:00
parent ebd57bae3a
commit 3a3f4e31a1
12 changed files with 664 additions and 15 deletions
modules/game/levels

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@ -0,0 +1,23 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.8" tiledversion="1.8.6" orientation="orthogonal" renderorder="right-down" width="20" height="15" tilewidth="16" tileheight="16" infinite="0" nextlayerid="2" nextobjectid="1">
<tileset firstgid="1" source="tiles.tsx"/>
<layer id="1" name="background" width="20" height="15">
<data encoding="csv">
24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,
24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,
24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,
24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,
24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,
24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,
24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,
24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,
24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,
24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,
24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,
24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,
24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,
24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,
24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24
</data>
</layer>
</map>

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@ -0,0 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<tileset version="1.8" tiledversion="1.8.6" name="tiles" tilewidth="16" tileheight="16" tilecount="300" columns="20">
<image source="../../../assets/images/cirkoban.png" width="320" height="240"/>
</tileset>