Add physical gates and finish floor switches.
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ba7b9ea9d8
commit
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5 changed files with 157 additions and 49 deletions
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@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.8" tiledversion="1.8.6" orientation="orthogonal" renderorder="right-down" width="20" height="15" tilewidth="16" tileheight="16" infinite="0" nextlayerid="3" nextobjectid="11">
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<tileset firstgid="1" source="tiles.tsx"/>
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<layer id="1" name="background" width="20" height="15">
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@ -22,7 +22,18 @@
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</layer>
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<objectgroup id="2" name="objects">
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<object id="1" type="player-spawn" gid="1" x="96" y="112" width="16" height="16"/>
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<object id="6" type="floor-switch" gid="25" x="128" y="112" width="16" height="16"/>
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<object id="6" type="floor-switch" gid="25" x="128" y="112" width="16" height="16">
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<property name="target-x" type="int" value="11"/>
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<property name="target-y" type="int" value="7"/>
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</properties>
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</object>
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<object id="7" type="gem" gid="29" x="32" y="112" width="16" height="16"/>
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<object id="8" type="gate" gid="46" x="176" y="112" width="16" height="16"/>
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<object id="10" type="block" gid="30" x="112" y="112" width="16" height="16">
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<properties>
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<property name="kind" value="crate"/>
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</properties>
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</object>
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</objectgroup>
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</map>
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