Change the kind of non-copper walls to inert
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5 changed files with 42 additions and 47 deletions
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@ -66,7 +66,7 @@
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(y (bytevector-u8-ref objects (+ i 1)))
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(id (bytevector-u8-ref objects (+ i 2)))
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(obj (match id
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(1 (spawn ^wall x y 'brick))
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(1 (spawn ^wall x y 'inert))
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(2 (spawn ^wall x y 'copper))
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(3 (spawn ^player x y))
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(4 (spawn ^exit x y))
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