Add or gate, update level 4 to use all logic gates
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parent
c749f22fe8
commit
6b9edbca25
5 changed files with 81 additions and 27 deletions
4
game.scm
4
game.scm
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@ -298,6 +298,9 @@
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(define (draw-and-gate pos)
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(draw-tile context tileset 42 (vec2-x pos) (vec2-y pos)))
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(define (draw-or-gate pos)
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(draw-tile context tileset 43 (vec2-x pos) (vec2-y pos)))
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(define (draw-xor-gate pos)
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(draw-tile context tileset 44 (vec2-x pos) (vec2-y pos)))
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@ -317,6 +320,7 @@
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(('gate pos open?) (draw-gate pos open?))
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(('and-gate pos) (draw-and-gate pos))
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(('xor-gate pos) (draw-xor-gate pos))
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(('or-gate pos) (draw-or-gate pos))
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(('electric-switch pos on?) (draw-electric-switch pos on?))))
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(define (draw-background)
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@ -11,6 +11,7 @@
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^gem
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^and-gate
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^xor-gate
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^or-gate
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^electric-switch
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^player
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^level))
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@ -43,7 +44,7 @@
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(('post-tick grid-info) #f)
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(('enter obj grid-info) #f)
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(('exit obj grid-info) #f)
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(('wire-state) #f)
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(('wire-state grid-info) #f)
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(('update-wire-state grid-info) #f)
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(('alive?) #t)
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(('describe) `(exit ,position))
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@ -59,7 +60,7 @@
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(('post-tick grid-info) #f)
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(('enter obj grid-info) #f)
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(('exit obj grid-info) #f)
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(('wire-state)
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(('wire-state grid-info)
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(match type
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((or 'copper 'electron-head 'electron-tail)
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type)
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@ -86,7 +87,7 @@
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(('post-tick grid-info) #f)
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(('enter obj grid-info) #f)
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(('exit obj grid-info) #f)
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(('wire-state)
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(('wire-state grid-info)
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(match type
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((or 'copper 'electron-head 'electron-tail)
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type)
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@ -130,7 +131,7 @@
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(('post-tick grid-info) #f)
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(('enter obj grid-info) #f)
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(('exit obj grid-info) #f)
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(('wire-state)
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(('wire-state grid-info)
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(let ((t ($ timer)))
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(cond
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((= (modulo t interval) 0)
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@ -169,7 +170,7 @@
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(match (first-non-player-occupant grid-info target-x target-y)
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(#f (pk "no switch target!"))
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(target ($ target 'deactivate)))))
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(('wire-state) #f)
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(('wire-state grid-info) #f)
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(('update-wire-state grid-info) #f)
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(('alive?) #t)
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(('describe) `(floor-switch ,position ,($ on?)))
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@ -190,7 +191,7 @@
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(('post-tick grid-info) #f)
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(('enter obj grid-info) #f)
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(('exit obj grid-info) #f)
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(('wire-state) #f)
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(('wire-state grid-info) #f)
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(('update-wire-state grid-info)
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(if ($ on?)
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(let ((t (1- ($ timer))))
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@ -220,7 +221,7 @@
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(('post-tick grid-info) #f)
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(('enter obj grid-info) #f)
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(('exit obj grid-info) #f)
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(('wire-state) #f)
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(('wire-state grid-info) #f)
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(('update-wire-state grid-info) #f)
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(('alive?) (not ($ picked-up?)))
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(('describe) `(gem ,position))
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@ -240,7 +241,7 @@
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(('exit obj grid-info) #f)
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(('activate) ($ open? #t))
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(('deactivate) ($ open? #f))
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(('wire-state) #f)
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(('wire-state grid-info) #f)
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(('update-wire-state grid-info) #f)
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(('alive?) #t)
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(('open?) ($ open?))
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@ -257,7 +258,7 @@
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(('post-tick grid-info) #f)
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(('enter obj grid-info) #f)
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(('exit obj grid-info) #f)
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(('wire-state) ($ state))
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(('wire-state grid-info) ($ state))
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(('update-wire-state grid-info)
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(match ($ state)
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('electron-head ($ state 'electron-tail))
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@ -285,7 +286,7 @@
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(('post-tick grid-info) #f)
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(('enter obj grid-info) #f)
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(('exit obj grid-info) #f)
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(('wire-state) ($ state))
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(('wire-state grid-info) ($ state))
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(('update-wire-state grid-info)
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(match ($ state)
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('electron-head ($ state 'electron-tail))
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@ -293,7 +294,7 @@
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('copper
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;; TODO: Match other shapes? This only allows left-to-right
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;; circuit flow.
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(match (pk 'xor-grid-info ($ grid-info 'wireworld-neighbor-grid x y))
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(match ($ grid-info 'wireworld-neighbor-grid x y)
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(#('electron-head #f #f
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#f _ 'copper
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#f #f #f)
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@ -315,6 +316,50 @@
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(('describe) `(xor-gate ,position))
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(('collide other offset grid-info) #f)))
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(define (^or-gate bcom x y)
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(define position (vector x y 0))
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(define state (spawn ^cell 'copper))
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(match-lambda*
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(('type) 'emitter)
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(('position) position)
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(('tick grid-info) #f)
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(('post-tick grid-info) #f)
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(('enter obj grid-info) #f)
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(('exit obj grid-info) #f)
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(('wire-state grid-info) ($ state))
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(('update-wire-state grid-info)
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(match ($ state)
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('electron-head ($ state 'electron-tail))
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('electron-tail ($ state 'copper))
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('copper
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;; TODO: Match other shapes? This only allows left-to-right
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;; circuit flow.
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(match ($ grid-info 'wireworld-neighbor-grid x y)
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(#('electron-head #f #f
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#f _ 'copper
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#f #f #f)
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($ state 'electron-head))
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(#('electron-head #f #f
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#f _ 'copper
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'copper #f #f)
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($ state 'electron-head))
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(#(#f #f #f
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#f _ 'copper
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'electron-head #f #f)
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($ state 'electron-head))
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(#('copper #f #f
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#f _ 'copper
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'electron-head #f #f)
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($ state 'electron-head))
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(#('electron-head #f #f
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#f _ 'copper
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'electron-head #f #f)
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($ state 'electron-head))
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(_ ($ state 'copper))))))
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(('alive?) #t)
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(('describe) `(or-gate ,position))
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(('collide other offset grid-info) #f)))
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(define (^player bcom x y)
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(define position (spawn ^cell (vector x y 2)))
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(define velocity (spawn ^cell #(0 0)))
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@ -362,7 +407,7 @@
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(_ (lp rest)))))))))
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(('enter obj grid-info) #f)
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(('exit obj grid-info) #f)
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(('wire-state) #f)
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(('wire-state grid-info) #f)
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(('update-wire-state grid-info) #f)
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(('alive?) ($ alive?))
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(('describe) `(player ,($ position)))
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@ -429,7 +474,7 @@
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;; TODO: Handle tiles with many occupants. Might not be
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;; necessary in practice.
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((refr . _)
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($ wire-cell ($ refr 'wire-state))))))))
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($ wire-cell ($ refr 'wire-state grid-info))))))))
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(define (wire-state-at x y)
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($ (grid-ref/wrap wire-grid x y)))
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(define (neighbor-count x y)
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@ -47,6 +47,7 @@
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(target-y (bytevector-u8-ref objects (+ i 4))))
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(spawn ^electric-switch x y target-x target-y)))
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(13 (spawn ^xor-gate x y))
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(15 (spawn ^or-gate x y))
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(id (error "invalid level object" id))))
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(i* (+ i (match id
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;; floor-switch or electric-switch
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@ -1,39 +1,41 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.8" tiledversion="1.8.6" orientation="orthogonal" renderorder="right-down" width="20" height="15" tilewidth="16" tileheight="16" infinite="0" nextlayerid="3" nextobjectid="15">
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<map version="1.8" tiledversion="1.8.6" orientation="orthogonal" renderorder="right-down" width="20" height="15" tilewidth="16" tileheight="16" infinite="0" nextlayerid="3" nextobjectid="18">
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<tileset firstgid="1" source="tiles.tsx"/>
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<layer id="1" name="background" width="20" height="15">
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<data encoding="csv">
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23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,
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23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,
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23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,
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23,23,24,24,24,24,24,24,24,24,24,24,24,24,23,23,23,23,23,23,
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23,24,24,24,24,24,24,24,24,24,24,24,24,24,24,23,24,24,24,23,
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23,24,49,3,3,3,3,3,3,3,3,3,24,24,24,23,24,24,24,23,
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23,24,24,24,24,24,24,24,24,24,24,24,24,3,24,23,24,24,24,23,
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23,24,49,3,3,24,3,3,3,3,3,3,24,24,24,24,24,24,24,23,
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23,24,24,24,24,49,3,24,3,24,24,24,24,24,24,23,24,28,24,23,
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23,24,24,24,24,24,24,24,24,24,3,24,24,24,24,23,24,24,24,23,
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23,24,24,24,24,49,3,3,3,24,24,24,3,24,24,24,24,24,24,23,
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23,24,24,24,24,24,24,24,24,24,3,24,24,24,24,23,24,24,24,23,
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23,24,49,3,3,24,3,3,3,24,24,24,24,24,24,23,24,24,24,23,
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23,24,24,24,24,24,24,24,24,24,24,24,24,24,24,23,24,24,24,23,
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23,24,24,24,24,24,24,24,24,24,24,24,24,24,24,23,24,28,24,23,
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23,24,24,24,24,24,24,24,24,24,24,24,24,24,23,23,24,24,24,23,
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23,24,24,24,24,24,24,24,24,24,24,24,24,24,23,23,24,24,24,23,
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23,23,24,24,24,24,24,24,24,24,24,24,24,23,23,23,23,23,23,23,
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23,23,24,24,24,24,24,24,24,24,24,24,24,24,23,23,23,23,23,23,
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23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,
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23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,
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23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23
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</data>
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</layer>
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<objectgroup id="2" name="objects">
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<object id="1" type="player-spawn" gid="1" x="80" y="128" width="16" height="16"/>
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<object id="4" type="block" gid="4" x="80" y="96" width="16" height="16">
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<object id="1" type="player-spawn" gid="1" x="80" y="160" width="16" height="16"/>
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<object id="4" type="block" gid="4" x="112" y="80" width="16" height="16">
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<properties>
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<property name="kind" value="copper"/>
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</properties>
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</object>
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<object id="8" type="electric-switch" gid="8" x="224" y="80" width="16" height="16">
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<object id="8" type="electric-switch" gid="8" x="208" y="112" width="16" height="16">
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<properties>
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<property name="target-x" type="int" value="15"/>
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<property name="target-y" type="int" value="6"/>
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<property name="target-y" type="int" value="7"/>
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</properties>
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</object>
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<object id="9" type="gate" gid="46" x="240" y="96" width="16" height="16"/>
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<object id="13" type="xor-gate" gid="45" x="192" y="80" width="16" height="16"/>
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<object id="9" type="gate" gid="46" x="240" y="112" width="16" height="16"/>
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<object id="13" type="xor-gate" gid="45" x="144" y="96" width="16" height="16"/>
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<object id="15" type="and-gate" gid="43" x="176" y="112" width="16" height="16"/>
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<object id="17" type="or-gate" gid="44" x="144" y="128" width="16" height="16"/>
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</objectgroup>
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</map>
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@ -558,6 +558,7 @@ the default ORIENTATION value of 'orthogonal' is supported."
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(define obj:and-gate 11)
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(define obj:electric-switch 12)
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(define obj:xor-gate 13)
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(define obj:or-gate 15)
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(define (compile-environment-layer tile-map layer-name)
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(let ((tw (tile-map-tile-width tile-map))
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@ -606,6 +607,7 @@ the default ORIENTATION value of 'orthogonal' is supported."
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('gate (list x y obj:gate))
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('and-gate (list x y obj:and-gate))
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('xor-gate (list x y obj:xor-gate))
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('or-gate (list x y obj:or-gate))
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('electric-switch (list x y obj:electric-switch
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(assq-ref properties 'target-x)
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(assq-ref properties 'target-y)))
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