Implement orientation for logic gates
Note that orientation is called "direction" because it's named according to the direction of electron flow.
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5 changed files with 219 additions and 38 deletions
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@ -365,36 +365,58 @@
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(('exit obj grid-info) #f)
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(('wire-state grid-info) ($ state))
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(('update-wire-state grid-info)
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(update-wire-state state grid-info))
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(match ($ state)
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('electron-head ($ state 'electron-tail))
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('electron-tail ($ state 'copper))
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('copper
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(update-wire-state state ($ grid-info 'wireworld-neighbor-grid x y)))))
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(('alive?) #t)
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(('describe) `(,name ,position ,($ state)))
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(('collide other offset grid-info) #f)))
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(define (^and-gate bcom x y)
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(define (update-wire-state state grid-info)
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(match ($ state)
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('electron-head ($ state 'electron-tail))
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('electron-tail ($ state 'copper))
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('copper
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;; TODO: Match other shapes? This only allows left-to-right
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;; circuit flow.
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(match ($ grid-info 'wireworld-neighbor-grid x y)
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(define direction:right 1)
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(define direction:left 2)
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(define direction:up 3)
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(define direction:down 4)
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(define (^and-gate bcom x y direction)
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(define (update-wire-state state neighbor-grid)
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(match direction
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(direction:right
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(match neighbor-grid
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(#('electron-head #f #f
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#f _ 'copper
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'electron-head #f #f)
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($ state 'electron-head))
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(_ ($ state 'copper))))
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(direction:left
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(match neighbor-grid
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(#(#f #f 'electron-head
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'copper _ #f
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#f #f 'electron-head)
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($ state 'electron-head))
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(_ ($ state 'copper))))
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(direction:up
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(match neighbor-grid
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(#(#f 'copper #f
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#f _ #f
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'electron-head #f 'electron-head)
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($ state 'electron-head))
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(_ ($ state 'copper))))
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(direction:down
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(match neighbor-grid
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(#('electron-head #f 'electron-head
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#f _ #f
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#f 'copper #f)
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($ state 'electron-head))
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(_ ($ state 'copper))))))
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(^logic-gate bcom x y 'and-gate update-wire-state))
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(define (^xor-gate bcom x y)
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(define (update-wire-state state grid-info)
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(match ($ state)
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('electron-head ($ state 'electron-tail))
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('electron-tail ($ state 'copper))
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('copper
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;; TODO: Match other shapes? This only allows left-to-right
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;; circuit flow.
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(match ($ grid-info 'wireworld-neighbor-grid x y)
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(define (^xor-gate bcom x y direction)
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(define (update-wire-state state neighbor-grid)
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(match direction
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(direction:right
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(match neighbor-grid
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(#('electron-head #f #f
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#f _ 'copper
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#f #f #f)
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@ -411,18 +433,71 @@
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#f _ 'copper
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'electron-head #f #f)
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($ state 'electron-head))
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(_ ($ state 'copper))))
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(direction:left
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(match neighbor-grid
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(#(#f #f 'electron-head
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'copper _ #f
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#f #f #f)
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($ state 'electron-head))
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(#(#f #f 'electron-head
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'copper _ #f
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#f #f 'copper)
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($ state 'electron-head))
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(#(#f #f #f
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'copper _ #f
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#f #f 'electron-head)
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($ state 'electron-head))
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(#(#f #f 'copper
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'copper _ #f
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#f #f 'electron-head)
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($ state 'electron-head))
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(_ ($ state 'copper))))
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(direction:up
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(match neighbor-grid
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(#(#f 'copper #f
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#f _ #f
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'electron-head #f #f)
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($ state 'electron-head))
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(#(#f 'copper #f
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#f _ #f
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'electron-head #f 'copper)
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($ state 'electron-head))
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(#(#f 'copper #f
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#f _ #f
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#f #f 'electron-head)
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($ state 'electron-head))
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(#(#f 'copper #f
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#f _ #f
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'copper #f 'electron-head)
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($ state 'electron-head))
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(_ ($ state 'copper))))
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(direction:down
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(match neighbor-grid
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(#('electron-head #f #f
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#f _ #f
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#f 'copper #f)
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($ state 'electron-head))
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(#('electron-head #f 'copper
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#f _ #f
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#f 'copper #f)
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($ state 'electron-head))
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(#(#f #f 'electron-head
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#f _ #f
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#f 'copper #f)
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($ state 'electron-head))
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(#('copper #f 'electron-head
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#f _ #f
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#f 'copper #f)
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($ state 'electron-head))
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(_ ($ state 'copper))))))
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(^logic-gate bcom x y 'xor-gate update-wire-state))
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(define (^or-gate bcom x y)
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(define (update-wire-state state grid-info)
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(match ($ state)
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('electron-head ($ state 'electron-tail))
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('electron-tail ($ state 'copper))
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('copper
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;; TODO: Match other shapes? This only allows left-to-right
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;; circuit flow.
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(match ($ grid-info 'wireworld-neighbor-grid x y)
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(define (^or-gate bcom x y direction)
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(define (update-wire-state state neighbor-grid)
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(match direction
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(direction:right
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(match neighbor-grid
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(#('electron-head #f #f
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#f _ 'copper
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#f #f #f)
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@ -443,6 +518,75 @@
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#f _ 'copper
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'electron-head #f #f)
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($ state 'electron-head))
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(_ ($ state 'copper))))
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(direction:left
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(match neighbor-grid
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(#(#f #f 'electron-head
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'copper _ #f
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#f #f #f)
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($ state 'electron-head))
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(#(#f #f 'electron-head
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'copper _ #f
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#f #f 'copper)
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($ state 'electron-head))
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(#(#f #f #f
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'copper _ #f
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#f #f 'electron-head)
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($ state 'electron-head))
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(#(#f #f 'copper
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'copper _ #f
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#f #f 'electron-head)
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($ state 'electron-head))
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(#(#f #f 'electron-head
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'copper _ #f
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#f #f 'electron-head)
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($ state 'electron-head))
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(_ ($ state 'copper))))
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(direction:up
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(match neighbor-grid
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(#(#f 'copper #f
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#f _ #f
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'electron-head #f #f)
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($ state 'electron-head))
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(#(#f 'copper #f
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#f _ #f
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'electron-head #f 'copper)
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($ state 'electron-head))
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(#(#f 'copper #f
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#f _ #f
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#f #f 'electron-head)
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($ state 'electron-head))
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(#(#f 'copper #f
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#f _ #f
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'copper #f 'electron-head)
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($ state 'electron-head))
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(#(#f 'copper #f
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#f _ #f
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'electron-head #f 'electron-head)
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($ state 'electron-head))
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(_ ($ state 'copper))))
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(direction:down
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(match neighbor-grid
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(#('electron-head #f #f
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#f _ #f
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#f 'copper #f)
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($ state 'electron-head))
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(#('electron-head #f 'copper
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#f _ #f
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#f 'copper #f)
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($ state 'electron-head))
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(#(#f #f 'electron-head
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#f _ #f
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#f 'copper #f)
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($ state 'electron-head))
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(#('copper #f 'electron-head
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#f _ #f
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#f 'copper #f)
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($ state 'electron-head))
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(#('electron-head #f 'electron-head
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#f _ #f
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#f 'copper #f)
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($ state 'electron-head))
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(_ ($ state 'copper))))))
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(^logic-gate bcom x y 'or-gate update-wire-state))
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@ -74,15 +74,18 @@
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(spawn ^ghost-gem x y)
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(spawn ^gem x y)))
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(10 (spawn ^gate x y))
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(11 (spawn ^and-gate x y))
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(11 (spawn ^and-gate x y
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(bytevector-u8-ref objects (+ i 3))))
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(12 (let ((target-x (bytevector-u8-ref objects (+ i 3)))
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(target-y (bytevector-u8-ref objects (+ i 4))))
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(spawn ^electric-switch x y target-x target-y)))
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(13 (spawn ^xor-gate x y))
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(13 (spawn ^xor-gate x y
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(bytevector-u8-ref objects (+ i 3))))
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(14 (let ((target-x (bytevector-u8-ref objects (+ i 3)))
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(target-y (bytevector-u8-ref objects (+ i 4))))
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(spawn ^electron-warp x y target-x target-y)))
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(15 (spawn ^or-gate x y))
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(15 (spawn ^or-gate x y
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(bytevector-u8-ref objects (+ i 3))))
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(16 (spawn ^switched-emitter x y 4))
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(id (error "invalid level object" id))))
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(i* (+ i (match id
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@ -90,6 +93,7 @@
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;; electric-switch
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;; electron-warp
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((or 8 12 14) 5)
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((or 11 13 15) 4)
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(_ 3)))))
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(when obj
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($ level* 'add-object obj))
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@ -34,7 +34,11 @@
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</properties>
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</object>
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<object id="9" type="gate" gid="46" x="240" y="96" width="16" height="16"/>
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<object id="10" type="and-gate" gid="43" x="192" y="80" width="16" height="16"/>
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<object id="10" type="and-gate" gid="43" x="192" y="80" width="16" height="16">
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<properties>
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<property name="direction" value="right"/>
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</properties>
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</object>
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<object id="13" type="electric-switch" gid="8" x="208" y="176" width="16" height="16">
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<properties>
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<property name="target-x" type="int" value="11"/>
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@ -34,9 +34,21 @@
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</properties>
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</object>
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<object id="9" type="gate" gid="46" x="240" y="112" width="16" height="16"/>
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<object id="13" type="xor-gate" gid="45" x="144" y="96" width="16" height="16"/>
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<object id="15" type="and-gate" gid="43" x="176" y="112" width="16" height="16"/>
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<object id="17" type="or-gate" gid="44" x="144" y="128" width="16" height="16"/>
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<object id="13" type="xor-gate" gid="45" x="144" y="96" width="16" height="16">
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<properties>
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<property name="direction" value="right"/>
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</properties>
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</object>
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<object id="15" type="and-gate" gid="43" x="176" y="112" width="16" height="16">
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<properties>
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<property name="direction" value="right"/>
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</properties>
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</object>
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<object id="17" type="or-gate" gid="44" x="144" y="128" width="16" height="16">
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<properties>
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<property name="direction" value="right"/>
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</properties>
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</object>
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<object id="18" type="floor-switch" gid="25" x="112" y="48" width="16" height="16">
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<properties>
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<property name="target-x" type="int" value="5"/>
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@ -564,6 +564,11 @@ the default ORIENTATION value of 'orthogonal' is supported."
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(define obj:or-gate 15)
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(define obj:switched-emitter 16)
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(define direction:right 1)
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(define direction:left 2)
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(define direction:up 3)
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(define direction:down 4)
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(define (compile-environment-layer tile-map layer-name)
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(let ((tw (tile-map-tile-width tile-map))
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(th (tile-map-tile-height tile-map))
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(iota (tile-layer-height layer)))))
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(define (compile-object-layer tile-map layer-name)
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(define parse-direction
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(match-lambda
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("right" direction:right)
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("left" direction:left)
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("up" direction:up)
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("down" direction:down)))
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(let ((tw (tile-map-tile-width tile-map))
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(th (tile-map-tile-height tile-map))
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(layer (tile-map-layer-ref tile-map layer-name)))
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(assq-ref properties 'target-y)))
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('gem (list x y obj:gem))
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('gate (list x y obj:gate))
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('and-gate (list x y obj:and-gate))
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('xor-gate (list x y obj:xor-gate))
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('or-gate (list x y obj:or-gate))
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('and-gate (list x y obj:and-gate
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(parse-direction
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(assq-ref properties 'direction))))
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('xor-gate (list x y obj:xor-gate
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(parse-direction
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(assq-ref properties 'direction))))
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('or-gate (list x y obj:or-gate
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(parse-direction
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(assq-ref properties 'direction))))
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('electric-switch (list x y obj:electric-switch
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(assq-ref properties 'target-x)
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(assq-ref properties 'target-y)))
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