Reduce size of exported maps.

This commit is contained in:
David Thompson 2024-05-22 14:22:27 -04:00
parent f1afd9e177
commit 793a9ef027
4 changed files with 62 additions and 33 deletions

View file

@ -3,13 +3,31 @@
#:use-module (goblins core)
#:use-module (hoot bytevectors)
#:use-module (ice-9 match)
#:use-module (math vector)
#:use-module (srfi srfi-9)
#:export (make-level
#:export (tile-width
tile-height
<level-tile>
level-tile?
level-tile-position
level-tile-id
make-level
level?
level-background
level-actor
level-player))
(define tile-width 16.0)
(define tile-height 16.0)
(define-record-type <level-tile>
(make-level-tile position id)
level-tile?
(position level-tile-position)
(id level-tile-id))
;; Client-side rendering info coupled with level actor that contains
;; game state.
(define-record-type <level>
@ -21,11 +39,23 @@
(define (make-level width height background objects spawn-gem?)
(let ((level* (spawn ^level width height))
(len (bytevector-length objects)))
;; Parsed packed object data and spawn objects, making special
(background* (make-vector (* width height))))
;; Unpack background tile data.
(let y-loop ((y 0))
(when (< y height)
(let x-loop ((x 0))
(when (< x width)
(let* ((i (+ (* y width) x))
(pos (vec2 (* x tile-width) (* y tile-height)))
(id (bytevector-u16-native-ref background (* i 2)))
(tile (make-level-tile pos id)))
(vector-set! background* i tile))
(x-loop (1+ x))))
(y-loop (1+ y))))
;; Unpack object data and spawn objects, making special
;; note of the player.
(let lp ((i 0) (player #f))
(if (< i len)
(if (< i (bytevector-length objects))
(let* ((x (bytevector-u8-ref objects i))
(y (bytevector-u8-ref objects (+ i 1)))
(id (bytevector-u8-ref objects (+ i 2)))
@ -55,7 +85,7 @@
(_ 3)))))
(when obj
($ level* 'add-object obj))
(if (= id 3) ; player-spawn
(if (= id 3) ; player-spawn
(lp i* obj)
(lp i* player)))
(%make-level background level* player)))))
(%make-level background* level* player)))))