Reimplement wireworld update; add stubs for new object types.
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4c12ccc559
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4 changed files with 125 additions and 92 deletions
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@ -1,31 +1,40 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.8" tiledversion="1.8.6" orientation="orthogonal" renderorder="right-down" width="20" height="15" tilewidth="16" tileheight="16" infinite="0" nextlayerid="3" nextobjectid="5">
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<map version="1.8" tiledversion="1.8.6" orientation="orthogonal" renderorder="right-down" width="20" height="15" tilewidth="16" tileheight="16" infinite="0" nextlayerid="3" nextobjectid="12">
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<tileset firstgid="1" source="tiles.tsx"/>
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<layer id="1" name="background" width="20" height="15">
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<data encoding="csv">
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</data>
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</layer>
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<objectgroup id="2" name="objects">
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<object id="1" type="player-spawn" gid="1" x="128" y="144" width="16" height="16"/>
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<object id="4" type="block" gid="4" x="96" y="80" width="16" height="16">
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<object id="1" type="player-spawn" gid="1" x="80" y="144" width="16" height="16"/>
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<object id="4" type="block" gid="4" x="80" y="128" width="16" height="16">
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<properties>
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<property name="kind" value="copper"/>
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</properties>
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</object>
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<object id="7" type="floor-switch" gid="25" x="80" y="96" width="16" height="16">
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<properties>
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<property name="target-x" type="int" value="11"/>
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<property name="target-y" type="int" value="7"/>
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</properties>
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</object>
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<object id="8" type="electric-switch" gid="8" x="224" y="80" width="16" height="16"/>
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<object id="9" type="gate" gid="46" x="240" y="96" width="16" height="16"/>
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<object id="10" type="and-gate" gid="43" x="192" y="80" width="16" height="16"/>
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</objectgroup>
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</map>
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