Add script scheduler and pre/post visual effects system.

This commit is contained in:
David Thompson 2024-05-23 11:43:59 -04:00
parent 67c25d93cb
commit 98ae464ab9
6 changed files with 260 additions and 10 deletions

View file

@ -27,11 +27,13 @@
(dom window)
(game actors)
(game audio)
(game effects)
(game level)
(game levels level-1)
(game levels level-2)
(game levels level-3)
(game levels level-4)
(game scripts)
(game tileset)
(goblins core)
(hoot bytevectors)
@ -172,7 +174,11 @@
(if (< idx (vector-length levels))
(begin
(save-game!)
(load-level! idx))
(run-script
(lambda ()
(show-effect! (make-fade-out+in-effect 1.0))
(wait 30) ; ~half the effect time
(load-level! idx))))
(set! *state* 'win))))
;; Auto-save/load to local storage.
@ -232,8 +238,11 @@
(set! *gems* (cons *level-idx* *gems*)))
(('emit x y)
(play-sound-effect audio:emit))
((or ('gate-open x y) ('gate-close x y))
(('gate-open x y)
(play-sound-effect audio:gate))
(('gate-close x y)
(play-sound-effect audio:gate)
(show-effect! (make-screen-shake-effect 0.05)))
((or ('floor-switch-on x y) ('floor-switch-off x y))
(play-sound-effect audio:floor-switch))
(('electric-switch-on x y)
@ -252,13 +261,24 @@
(define dt (/ 1000.0 60.0)) ; aim for updating at 60Hz
(define (update)
;; TODO: what kind of work do we need to do each frame?
(scheduler-tick! (current-scheduler))
(timeout update-callback dt))
(define update-callback (procedure->external update))
;; Render loop
(define *current-effect* #f)
(define (show-effect! effect)
(set! *current-effect* effect)
(effect-start! effect))
(define (draw-current-effect type)
(when (and *current-effect*
(eq? type (effect-type *current-effect*)))
(draw-effect context *current-effect*)
(unless (effect-started? *current-effect*)
(set! *current-effect* #f))))
(define number->string*
(let ((cache (make-eq-hashtable))) ; assuming fixnums only
(let ((cache (make-eq-hashtable))) ; assuming fixnums only
(lambda (x)
(or (hashtable-ref cache x)
(let ((str (number->string x)))
@ -362,6 +382,9 @@
(set-text-align! context "center")
(fill-text context "OUCH... x_x" (/ game-width 2.0) (/ game-height 2.0)))))
(define (draw-interstitial)
(draw-level))
(define (draw-win)
(set-fill-color! context "#000000")
(set-text-align! context "left")
@ -370,10 +393,12 @@
(define (draw prev-time)
(clear-rect context 0.0 0.0 *canvas-width* *canvas-height*)
(set-transform! context 1.0 0.0 0.0 1.0 0.0 0.0)
(set-scale! context *canvas-scale* *canvas-scale*)
(scale! context *canvas-scale* *canvas-scale*)
(draw-current-effect 'pre)
(match *state*
('play (draw-level))
((or 'play 'interstitial) (draw-level))
('win (draw-win)))
(draw-current-effect 'post)
(request-animation-frame draw-callback))
(define draw-callback (procedure->external draw))