Add gems and the start of floor switches.

This commit is contained in:
David Thompson 2024-05-21 14:10:57 -04:00
parent 5fb33112d8
commit ba7b9ea9d8
5 changed files with 142 additions and 36 deletions

View file

@ -67,6 +67,7 @@
(define audio:undo (load-sound-effect "undo"))
(define audio:no (load-sound-effect "no"))
(define audio:exit (load-sound-effect "exit"))
(define audio:pickup (load-sound-effect "pickup"))
;; Game state
(define *state* #f)
@ -83,6 +84,7 @@
load-level-2
load-level-3))
(define *level-idx* #f)
(define *gems* #f)
(define *level* #f)
;; Latest representation of all actors in level
(define *objects* #f)
@ -113,7 +115,7 @@
(set! *actormap* (make-whactormap))
(clear-snapshots!)
(with-goblins
(set! *level* ((vector-ref levels idx)))
(set! *level* ((vector-ref levels idx) (not (memq idx *gems*))))
(update-objects!)))
(define (next-level!)
@ -129,15 +131,22 @@
;; Auto-save/load to local storage.
(define (save-game!)
(pk 'save)
(local-storage-set! "cirkoban-level" (number->string *level-idx*)))
(local-storage-set! "cirkoban-save"
(call-with-output-string
(lambda (port)
(write (list *level-idx* *gems*) port)))))
(define (load-game!)
(set! *level-idx*
(match (local-storage-ref "cirkoban-level")
("" 0)
(str (string->number str))))
(pk 'load *level-idx*)
(load-level! *level-idx*))
(let ((saved
(match (local-storage-ref "cirkoban-save")
("" '(0 ())) ; initial save state
(str (call-with-input-string str read)))))
(match saved
((idx gems)
(set! *level-idx* idx)
(set! *gems* gems)
(pk 'load *level-idx*)
(load-level! *level-idx*)))))
(define (reset-game!)
(set! *level-idx* 0)
@ -151,7 +160,7 @@
($ (level-player *level*) 'move dir)
($ (level-actor *level*) 'tick)
(define result
(match (pk 'event ($ (level-player *level*) 'event))
(match ($ (level-player *level*) 'event)
(('bump)
(media-play audio:bump)
#f)
@ -161,6 +170,10 @@
(('exit)
(media-play audio:exit)
'next-level)
(('gem)
(media-play audio:pickup)
(set! *gems* (cons *level-idx* *gems*))
#f)
(_ #f)))
(update-objects!)
result))
@ -220,6 +233,12 @@
(define (draw-clock-emitter pos)
(draw-tile context tileset 48 (vec2-x pos) (vec2-y pos)))
(define (draw-floor-switch pos on?)
(draw-tile context tileset (if on? 25 24) (vec2-x pos) (vec2-y pos)))
(define (draw-gem pos)
(draw-tile context tileset 28 (vec2-x pos) (vec2-y pos)))
(define (draw-object obj)
(match obj
(#f #f)
@ -227,7 +246,9 @@
(('exit pos) (draw-exit pos))
(('wall pos type) (draw-wall type pos))
(('block pos type) (draw-block type pos))
(('clock-emitter pos) (draw-clock-emitter pos))))
(('clock-emitter pos) (draw-clock-emitter pos))
(('floor-switch pos on?) (draw-floor-switch pos on?))
(('gem pos) (draw-gem pos))))
(define (draw-background)
(let* ((bv (level-background *level*))
@ -282,7 +303,10 @@
(move-player 'down))
((string=? key key:undo)
(rollback-snapshot!)
(with-goblins (update-objects!)))))
(with-goblins (update-objects!)))
;; REMOVE BEFORE RELEASE!!!!
((string=? key key:confirm)
(next-level!))))
('win
(cond
((string=? key key:confirm)