Add gems and the start of floor switches.
This commit is contained in:
parent
5fb33112d8
commit
ba7b9ea9d8
5 changed files with 142 additions and 36 deletions
|
@ -6,6 +6,8 @@
|
|||
^wall
|
||||
^block
|
||||
^clock-emitter
|
||||
^floor-switch
|
||||
^gem
|
||||
^player
|
||||
^level))
|
||||
|
||||
|
@ -24,8 +26,11 @@
|
|||
(match-lambda*
|
||||
(('type) 'exit)
|
||||
(('position) position)
|
||||
(('tick) #f)
|
||||
(('tick grid-info) #f)
|
||||
(('enter obj grid-info) #f)
|
||||
(('exit obj grid-info) #f)
|
||||
(('wire-state) #f)
|
||||
(('alive?) #t)
|
||||
(('set-wire-state) #f)
|
||||
(('describe) `(exit ,position))
|
||||
(('collide other offset grid-info) #f)))
|
||||
|
@ -36,7 +41,9 @@
|
|||
(match-lambda*
|
||||
(('type) 'wall)
|
||||
(('position) position)
|
||||
(('tick) #f)
|
||||
(('tick grid-info) #f)
|
||||
(('enter obj grid-info) #f)
|
||||
(('exit obj grid-info) #f)
|
||||
(('wire-state)
|
||||
(match type
|
||||
((or 'copper 'electron-head 'electron-tail)
|
||||
|
@ -44,6 +51,7 @@
|
|||
(_ #f)))
|
||||
(('set-wire-state type)
|
||||
(bcom (^wall bcom x y type)))
|
||||
(('alive?) #t)
|
||||
(('describe) `(wall ,position ,type))
|
||||
(('collide other offset grid-info) #f)))
|
||||
|
||||
|
@ -54,7 +62,9 @@
|
|||
(match-lambda*
|
||||
(('type) 'block)
|
||||
(('position) ($ position))
|
||||
(('tick) ($ pushed? #f))
|
||||
(('tick grid-info) ($ pushed? #f))
|
||||
(('enter obj grid-info) #f)
|
||||
(('exit obj grid-info) #f)
|
||||
(('wire-state)
|
||||
(match type
|
||||
((or 'copper 'electron-head 'electron-tail)
|
||||
|
@ -64,6 +74,7 @@
|
|||
(match ($ position)
|
||||
(#(x y)
|
||||
(bcom (^block bcom x y type)))))
|
||||
(('alive?) #t)
|
||||
(('describe) `(block ,($ position) ,type))
|
||||
(('collide other offset grid-info)
|
||||
(match ($ position)
|
||||
|
@ -83,7 +94,9 @@
|
|||
(match-lambda*
|
||||
(('type) 'emitter)
|
||||
(('position) position)
|
||||
(('tick) ($ timer (+ ($ timer) 1)))
|
||||
(('tick grid-info) ($ timer (+ ($ timer) 1)))
|
||||
(('enter obj grid-info) #f)
|
||||
(('exit obj grid-info) #f)
|
||||
(('wire-state)
|
||||
(let ((t ($ timer)))
|
||||
(cond
|
||||
|
@ -93,10 +106,47 @@
|
|||
'electron-tail)
|
||||
(else
|
||||
'copper))))
|
||||
(('alive?) #t)
|
||||
(('set-wire-state type) #f)
|
||||
(('describe) `(clock-emitter ,position))
|
||||
(('collide other offset grid-info) #f)))
|
||||
|
||||
(define (^floor-switch bcom x y)
|
||||
(define position (vector x y))
|
||||
(define on? (spawn ^cell))
|
||||
(match-lambda*
|
||||
(('type) 'switch)
|
||||
(('position) position)
|
||||
(('tick grid-info) #f)
|
||||
(('enter obj grid-info)
|
||||
($ on? #t))
|
||||
(('exit obj grid-info)
|
||||
(when (= (length ($ grid-info 'occupants x y)) 1)
|
||||
(pk 'OFF)
|
||||
($ on? #f)))
|
||||
(('wire-state) #f)
|
||||
(('alive?) #t)
|
||||
(('describe) `(floor-switch ,position ,($ on?)))
|
||||
(('collide other offset grid-info)
|
||||
(pk 'ON)
|
||||
($ on? #t))))
|
||||
|
||||
(define (^gem bcom x y)
|
||||
(define position (vector x y))
|
||||
(define picked-up? (spawn ^cell))
|
||||
(match-lambda*
|
||||
(('type) 'gem)
|
||||
(('position) position)
|
||||
(('tick grid-info) #f)
|
||||
(('enter obj grid-info) #f)
|
||||
(('exit obj grid-info) #f)
|
||||
(('wire-state) #f)
|
||||
(('alive?) (not ($ picked-up?)))
|
||||
(('describe) `(gem ,position))
|
||||
(('collide other offset grid-info)
|
||||
(when (eq? ($ other 'type) 'player)
|
||||
($ picked-up? #t)))))
|
||||
|
||||
(define (^player bcom x y)
|
||||
(define position (spawn ^cell (vector x y)))
|
||||
(define velocity (spawn ^cell #(0 0)))
|
||||
|
@ -112,7 +162,7 @@
|
|||
('up #(0 -1))
|
||||
('down #(0 1))
|
||||
(_ (error "invalid direction" dir)))))
|
||||
(('tick)
|
||||
(('tick grid-info)
|
||||
($ event #f)
|
||||
(match ($ position)
|
||||
(#(x y)
|
||||
|
@ -120,7 +170,10 @@
|
|||
(#(dx dy)
|
||||
($ position (vector (+ x dx) (+ y dy)))
|
||||
($ velocity #(0 0)))))))
|
||||
(('enter obj grid-info) #f)
|
||||
(('exit obj grid-info) #f)
|
||||
(('wire-state) #f)
|
||||
(('alive?) #t)
|
||||
(('describe) `(player ,($ position)))
|
||||
(('collide other offset grid-info)
|
||||
(define (reverse-move)
|
||||
|
@ -137,6 +190,8 @@
|
|||
(begin
|
||||
(reverse-move)
|
||||
($ event '(bump)))))
|
||||
('switch ($ event '(switch)))
|
||||
('gem ($ event '(gem)))
|
||||
(_
|
||||
(reverse-move)
|
||||
($ event '(bump)))))
|
||||
|
@ -172,7 +227,9 @@
|
|||
(define (^grid-info bcom)
|
||||
(match-lambda*
|
||||
(('occupied? x y)
|
||||
(not (null? ($ (grid-ref grid x y)))))))
|
||||
(not (null? ($ (grid-ref grid x y)))))
|
||||
(('occupants x y)
|
||||
($ (grid-ref grid x y)))))
|
||||
(define grid-info (spawn ^grid-info))
|
||||
|
||||
(define (delq item lst)
|
||||
|
@ -187,12 +244,20 @@
|
|||
(unless (equal? prev-pos resolved-pos)
|
||||
(match prev-pos
|
||||
(#(x y)
|
||||
(let ((cell (grid-ref grid x y)))
|
||||
($ cell (delq obj ($ cell))))))
|
||||
(let* ((cell (grid-ref grid x y))
|
||||
(remaining (delq obj ($ cell))))
|
||||
($ cell remaining)
|
||||
(for-each (lambda (other)
|
||||
($ other 'exit obj grid-info))
|
||||
remaining))))
|
||||
(match resolved-pos
|
||||
(#(x y)
|
||||
(let ((cell (grid-ref grid x y)))
|
||||
($ cell (cons obj ($ cell))))))))
|
||||
(let* ((cell (grid-ref grid x y))
|
||||
(occupants ($ cell)))
|
||||
($ cell (cons obj occupants))
|
||||
(for-each (lambda (other)
|
||||
($ other 'enter obj grid-info))
|
||||
occupants))))))
|
||||
(define (collide obj pos prev-pos)
|
||||
(match pos
|
||||
(#(x y)
|
||||
|
@ -230,14 +295,21 @@
|
|||
(check (- x 1) (+ y 1))
|
||||
(check (- x 1) y)))
|
||||
;; Tick each object and check for collisions.
|
||||
(for-each (lambda (obj)
|
||||
(let ((prev-pos ($ obj 'position)))
|
||||
($ obj 'tick)
|
||||
;; Only check collisions for movable objects.
|
||||
(let ((desired-pos ($ obj 'position)))
|
||||
(unless (equal? prev-pos desired-pos)
|
||||
(collide obj desired-pos prev-pos)))))
|
||||
($ objects))
|
||||
($ objects
|
||||
(let lp ((objs ($ objects)))
|
||||
(match objs
|
||||
(() '())
|
||||
((obj . rest)
|
||||
(let ((prev-pos ($ obj 'position)))
|
||||
($ obj 'tick grid-info)
|
||||
;; Only check collisions for movable objects.
|
||||
(let ((desired-pos ($ obj 'position)))
|
||||
(unless (equal? prev-pos desired-pos)
|
||||
(collide obj desired-pos prev-pos)))
|
||||
;; Cull dead objects.
|
||||
(if ($ obj 'alive?)
|
||||
(cons obj (lp rest))
|
||||
(lp rest)))))))
|
||||
;; Advance Wirewold simulation.
|
||||
(for-each (match-lambda
|
||||
((refr . wire-state)
|
||||
|
|
|
@ -19,7 +19,7 @@
|
|||
(actor level-actor)
|
||||
(player level-player))
|
||||
|
||||
(define (make-level width height background objects)
|
||||
(define (make-level width height background objects spawn-gem?)
|
||||
(let ((level* (spawn ^level width height))
|
||||
(len (bytevector-length objects)))
|
||||
;; Parsed packed object data and spawn objects, making special
|
||||
|
@ -37,9 +37,12 @@
|
|||
(5 (spawn ^block x y 'copper))
|
||||
(6 (spawn ^block x y 'crate))
|
||||
(7 (spawn ^clock-emitter x y 4))
|
||||
(8 (spawn ^floor-switch x y))
|
||||
(9 (and spawn-gem? (spawn ^gem x y)))
|
||||
(id (error "invalid level object" id)))))
|
||||
($ level* 'add-object obj)
|
||||
(if (= id 3) ; player-spawn
|
||||
(when obj
|
||||
($ level* 'add-object obj))
|
||||
(if (= id 3) ; player-spawn
|
||||
(lp (+ i 3) obj)
|
||||
(lp (+ i 3) player)))
|
||||
(%make-level background level* player)))))
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<map version="1.8" tiledversion="1.8.6" orientation="orthogonal" renderorder="right-down" width="20" height="15" tilewidth="16" tileheight="16" infinite="0" nextlayerid="3" nextobjectid="6">
|
||||
<map version="1.8" tiledversion="1.8.6" orientation="orthogonal" renderorder="right-down" width="20" height="15" tilewidth="16" tileheight="16" infinite="0" nextlayerid="3" nextobjectid="8">
|
||||
<tileset firstgid="1" source="tiles.tsx"/>
|
||||
<layer id="1" name="background" width="20" height="15">
|
||||
<data encoding="csv">
|
||||
|
@ -22,5 +22,7 @@
|
|||
</layer>
|
||||
<objectgroup id="2" name="objects">
|
||||
<object id="1" type="player-spawn" gid="1" x="96" y="112" width="16" height="16"/>
|
||||
<object id="6" type="floor-switch" gid="25" x="128" y="112" width="16" height="16"/>
|
||||
<object id="7" type="gem" gid="29" x="32" y="112" width="16" height="16"/>
|
||||
</objectgroup>
|
||||
</map>
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue