Allow the same sound effect to be played many times simultaneously.

This commit is contained in:
David Thompson 2024-05-22 21:30:06 -04:00
parent e09efb46a0
commit bcb235bd82
2 changed files with 50 additions and 11 deletions

View file

@ -26,6 +26,7 @@
(dom media)
(dom window)
(game actors)
(game audio)
(game level)
(game levels level-1)
(game levels level-2)
@ -58,9 +59,7 @@
(inexact->exact tile-width)
(inexact->exact tile-height)))
(define* (load-sound-effect name #:key (volume 0.25))
(let ((audio (make-audio (string-append "assets/sounds/" name ".wav"))))
(set-media-volume! audio volume)
audio))
(make-sound-effect (string-append "assets/sounds/" name ".wav")))
(define audio:bump (load-sound-effect "bump"))
(define audio:push (load-sound-effect "push"))
(define audio:undo (load-sound-effect "undo"))
@ -97,11 +96,11 @@
(set! *snapshots* (cons (copy-whactormap *actormap*) *snapshots*)))
(define (rollback-snapshot!)
(match *snapshots*
(() (media-play audio:no))
(() (play-sound-effect audio:no))
((snapshot . older-snapshots)
(set! *actormap* snapshot)
(set! *snapshots* older-snapshots)
(media-play audio:undo))))
(play-sound-effect audio:undo))))
(define (sort lst compare)
(match lst
@ -210,19 +209,19 @@
(let ((result
(match ($ player 'event)
(('bump)
(media-play audio:bump)
(play-sound-effect audio:bump)
#f)
(('push)
(media-play audio:push)
(play-sound-effect audio:push)
#f)
(('exit)
(media-play audio:exit)
(play-sound-effect audio:exit)
'next-level)
(('die)
(media-play audio:die)
(play-sound-effect audio:die)
#f)
(('gem)
(media-play audio:pickup)
(play-sound-effect audio:pickup)
;; TODO: Maybe show a little achievement popup when all gems
;; are collected?
(set! *gems* (cons *level-idx* *gems*))
@ -232,7 +231,7 @@
(save-snapshot!)
result))
(begin
(media-play audio:no)
(play-sound-effect audio:no)
#f)))))
(when (eq? (do-move) 'next-level)
(next-level!)))

40
modules/game/audio.scm Normal file
View file

@ -0,0 +1,40 @@
(define-module (game audio)
#:use-module (dom element)
#:use-module (dom media)
#:use-module (ice-9 match)
#:use-module (srfi srfi-9)
#:export (make-sound-effect
sound-effect?
sound-effect-src
play-sound-effect))
(define-record-type <sound-effect>
(%make-sound-effect src elems)
sound-effect?
(src sound-effect-src)
(elems sound-effect-elems))
(define max-simultaneous 8)
(define (make-sound-effect src)
(let ((elems (make-vector max-simultaneous #f)))
(vector-set! elems 0 (make-audio src))
(%make-sound-effect src elems)))
(define* (play-sound-effect sound #:optional (volume 0.5))
(define (play elem)
(set-media-volume! elem volume)
(media-play elem))
(match sound
(($ <sound-effect> src elems)
(let lp ((i 0))
(when (< i max-simultaneous)
(match (vector-ref elems i)
(#f
(let ((elem (clone-element (vector-ref elems 0))))
(vector-set! elems i elem)
(play elem)))
(elem
(if (media-ended? elem)
(play elem)
(lp (1+ i))))))))))