Add level progression.
This commit is contained in:
parent
99d7643c47
commit
ce0c002e8b
8 changed files with 211 additions and 41 deletions
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@ -27,13 +27,16 @@
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(y (bytevector-u8-ref objects (+ i 1)))
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(id (bytevector-u8-ref objects (+ i 2))))
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(if (= id 3) ; player-spawn
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($ level* 'warp-player x y)
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(begin
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(pk 'spawn-player x y)
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($ level* 'warp-player x y))
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(let ((obj (match id
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(1 (spawn ^wall 'brick))
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(2 (spawn ^wall 'copper))
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(4 (spawn ^exit))
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(5 (spawn ^block 'copper))
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(6 (spawn ^clock-emitter 4))
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(6 (spawn ^block 'crate))
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(7 (spawn ^clock-emitter 4))
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(id (error "invalid level object" id)))))
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($ level* 'set-object x y obj))))
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(lp (+ i 3)))))
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@ -1,31 +1,26 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.8" tiledversion="1.8.6" orientation="orthogonal" renderorder="right-down" width="20" height="15" tilewidth="16" tileheight="16" infinite="0" nextlayerid="3" nextobjectid="5">
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<map version="1.8" tiledversion="1.8.6" orientation="orthogonal" renderorder="right-down" width="20" height="15" tilewidth="16" tileheight="16" infinite="0" nextlayerid="3" nextobjectid="6">
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<tileset firstgid="1" source="tiles.tsx"/>
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<layer id="1" name="background" width="20" height="15">
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<data encoding="csv">
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23,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,23,
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23,23,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,23,23,
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23,23,24,24,24,24,24,24,24,24,24,24,28,24,24,24,24,24,23,23,
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23,23,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,23,23,
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23,23,23,24,24,24,24,24,24,24,24,24,24,24,24,24,24,23,23,23,
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23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,
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23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,
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23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,
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23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,
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23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23
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</data>
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</layer>
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<objectgroup id="2" name="objects">
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<object id="1" type="player-spawn" gid="1" x="128" y="144" width="16" height="16"/>
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<object id="4" type="block" gid="4" x="96" y="80" width="16" height="16">
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<properties>
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<property name="kind" value="copper"/>
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</properties>
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</object>
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<object id="1" type="player-spawn" gid="1" x="96" y="112" width="16" height="16"/>
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</objectgroup>
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</map>
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101
modules/game/levels/level-2.tmx
Normal file
101
modules/game/levels/level-2.tmx
Normal file
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@ -0,0 +1,101 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.8" tiledversion="1.8.6" orientation="orthogonal" renderorder="right-down" width="20" height="15" tilewidth="16" tileheight="16" infinite="0" nextlayerid="3" nextobjectid="21">
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<tileset firstgid="1" source="tiles.tsx"/>
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<layer id="1" name="background" width="20" height="15">
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<data encoding="csv">
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23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,
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23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,
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23,23,23,23,23,23,24,24,24,24,24,24,24,24,23,23,23,23,23,23,
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23,23,23,23,23,23,24,24,24,28,24,24,24,24,23,23,23,23,23,23,
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23,23,23,23,23,23,24,24,24,24,24,24,24,24,23,23,23,23,23,23,
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23,23,23,23,23,23,24,24,24,24,24,24,24,24,23,23,23,23,23,23,
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23,23,23,23,23,23,24,24,24,24,24,24,24,24,23,23,23,23,23,23,
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23,23,23,23,23,23,23,23,23,23,24,23,23,23,23,23,23,23,23,23,
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23,23,23,23,23,23,23,23,23,24,24,24,23,23,23,23,23,23,23,23,
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23,23,23,23,23,23,23,24,24,24,24,24,24,23,23,23,23,23,23,23,
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23,23,23,23,23,23,24,24,24,24,24,24,24,24,23,23,23,23,23,23,
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23,23,23,23,23,23,24,24,24,24,24,24,24,24,23,23,23,23,23,23,
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23,23,23,23,23,23,23,24,24,24,24,24,24,23,23,23,23,23,23,23,
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23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,
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23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23
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</data>
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</layer>
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<objectgroup id="2" name="objects">
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<object id="1" type="player-spawn" gid="1" x="160" y="176" width="16" height="16"/>
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<object id="6" type="block" gid="30" x="160" y="112" width="16" height="16">
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<properties>
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<property name="kind" value="crate"/>
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</properties>
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</object>
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<object id="7" type="block" gid="30" x="208" y="32" width="16" height="16">
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<properties>
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<property name="kind" value="crate"/>
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</properties>
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</object>
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<object id="8" type="block" gid="30" x="208" y="48" width="16" height="16">
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<properties>
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<property name="kind" value="crate"/>
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</properties>
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</object>
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<object id="9" type="block" gid="30" x="192" y="32" width="16" height="16">
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<properties>
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<property name="kind" value="crate"/>
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</properties>
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</object>
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<object id="10" type="block" gid="30" x="96" y="32" width="16" height="16">
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<properties>
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<property name="kind" value="crate"/>
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</properties>
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</object>
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<object id="11" type="block" gid="30" x="112" y="32" width="16" height="16">
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<properties>
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<property name="kind" value="crate"/>
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</properties>
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</object>
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<object id="12" type="block" gid="30" x="96" y="48" width="16" height="16">
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<properties>
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<property name="kind" value="crate"/>
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</properties>
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</object>
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<object id="13" type="block" gid="30" x="208" y="96" width="16" height="16">
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<properties>
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<property name="kind" value="crate"/>
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</properties>
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</object>
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<object id="14" type="block" gid="30" x="208" y="80" width="16" height="16">
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<properties>
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<property name="kind" value="crate"/>
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</properties>
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</object>
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<object id="15" type="block" gid="30" x="192" y="96" width="16" height="16">
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<properties>
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<property name="kind" value="crate"/>
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</properties>
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</object>
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<object id="16" type="block" gid="30" x="96" y="96" width="16" height="16">
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<properties>
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<property name="kind" value="crate"/>
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</properties>
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</object>
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<object id="17" type="block" gid="30" x="96" y="80" width="16" height="16">
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<properties>
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<property name="kind" value="crate"/>
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</properties>
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</object>
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<object id="18" type="block" gid="30" x="112" y="96" width="16" height="16">
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<properties>
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<property name="kind" value="crate"/>
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</properties>
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</object>
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<object id="19" type="block" gid="30" x="128" y="160" width="16" height="16">
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<properties>
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<property name="kind" value="crate"/>
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</properties>
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</object>
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<object id="20" type="block" gid="30" x="192" y="160" width="16" height="16">
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<properties>
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<property name="kind" value="crate"/>
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</properties>
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</object>
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</objectgroup>
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</map>
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31
modules/game/levels/level-3.tmx
Normal file
31
modules/game/levels/level-3.tmx
Normal file
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@ -0,0 +1,31 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.8" tiledversion="1.8.6" orientation="orthogonal" renderorder="right-down" width="20" height="15" tilewidth="16" tileheight="16" infinite="0" nextlayerid="3" nextobjectid="5">
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<tileset firstgid="1" source="tiles.tsx"/>
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<layer id="1" name="background" width="20" height="15">
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<data encoding="csv">
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23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,
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23,23,23,24,24,24,24,24,24,24,24,24,24,24,24,24,24,23,23,23,
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23,23,24,24,24,24,24,24,24,28,24,24,24,24,24,24,24,24,23,23,
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23,24,24,24,24,24,24,24,24,24,24,24,3,3,24,24,24,24,24,23,
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23,49,3,3,3,3,24,3,3,3,3,3,3,24,3,3,3,3,3,23,
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23,24,24,24,24,24,24,24,24,24,24,24,3,3,24,24,24,24,24,23,
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23,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,23,
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23,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,23,
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23,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,23,
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23,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,23,
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23,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,23,
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23,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,23,
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23,23,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,23,23,
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23,23,23,24,24,24,24,24,24,24,24,24,24,24,24,24,24,23,23,23,
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23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23
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</data>
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</layer>
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<objectgroup id="2" name="objects">
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<object id="1" type="player-spawn" gid="1" x="128" y="144" width="16" height="16"/>
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<object id="4" type="block" gid="4" x="96" y="80" width="16" height="16">
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<properties>
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<property name="kind" value="copper"/>
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</properties>
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</object>
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</objectgroup>
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</map>
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@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<tileset version="1.8" tiledversion="1.8.6" name="tiles" tilewidth="16" tileheight="16" tilecount="300" columns="20">
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<tileset version="1.8" tiledversion="1.8.6" name="tiles" tilewidth="16" tileheight="16" tilecount="300" columns="20" objectalignment="topleft">
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<image source="../../../assets/images/cirkoban.png" width="320" height="240"/>
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<tile id="2" type="wall">
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<properties>
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