Reindent some stuff.

This commit is contained in:
David Thompson 2024-05-22 10:35:11 -04:00
parent 582eb6309d
commit dc05a9cd05
3 changed files with 28 additions and 28 deletions

View file

@ -27,30 +27,30 @@
(let lp ((i 0) (player #f))
(if (< i len)
(let* ((x (bytevector-u8-ref objects i))
(y (bytevector-u8-ref objects (+ i 1)))
(id (bytevector-u8-ref objects (+ i 2)))
(obj (match id
(1 (spawn ^wall x y 'brick))
(2 (spawn ^wall x y 'copper))
(3 (spawn ^player x y))
(4 (spawn ^exit x y))
(5 (spawn ^block x y 'copper))
(6 (spawn ^block x y 'crate))
(7 (spawn ^clock-emitter x y 4))
(8 (let ((target-x (bytevector-u8-ref objects (+ i 3)))
(target-y (bytevector-u8-ref objects (+ i 4))))
(spawn ^floor-switch x y target-x target-y)))
(9 (and spawn-gem? (spawn ^gem x y)))
(10 (spawn ^gate x y))
(11 (spawn ^and-gate x y))
(12 (let ((target-x (bytevector-u8-ref objects (+ i 3)))
(y (bytevector-u8-ref objects (+ i 1)))
(id (bytevector-u8-ref objects (+ i 2)))
(obj (match id
(1 (spawn ^wall x y 'brick))
(2 (spawn ^wall x y 'copper))
(3 (spawn ^player x y))
(4 (spawn ^exit x y))
(5 (spawn ^block x y 'copper))
(6 (spawn ^block x y 'crate))
(7 (spawn ^clock-emitter x y 4))
(8 (let ((target-x (bytevector-u8-ref objects (+ i 3)))
(target-y (bytevector-u8-ref objects (+ i 4))))
(spawn ^electric-switch x y target-x target-y)))
(id (error "invalid level object" id))))
(i* (+ i (match id
;; floor-switch or electric-switch
((or 8 12) 5)
(_ 3)))))
(spawn ^floor-switch x y target-x target-y)))
(9 (and spawn-gem? (spawn ^gem x y)))
(10 (spawn ^gate x y))
(11 (spawn ^and-gate x y))
(12 (let ((target-x (bytevector-u8-ref objects (+ i 3)))
(target-y (bytevector-u8-ref objects (+ i 4))))
(spawn ^electric-switch x y target-x target-y)))
(id (error "invalid level object" id))))
(i* (+ i (match id
;; floor-switch or electric-switch
((or 8 12) 5)
(_ 3)))))
(when obj
($ level* 'add-object obj))
(if (= id 3) ; player-spawn

View file

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.8" tiledversion="1.8.6" orientation="orthogonal" renderorder="right-down" width="20" height="15" tilewidth="16" tileheight="16" infinite="0" nextlayerid="3" nextobjectid="21">
<map version="1.8" tiledversion="1.8.6" orientation="orthogonal" renderorder="right-down" width="20" height="15" tilewidth="16" tileheight="16" infinite="0" nextlayerid="3" nextobjectid="22">
<tileset firstgid="1" source="tiles.tsx"/>
<layer id="1" name="background" width="20" height="15">
<layer id="1" name="background" width="20" height="15" visible="0">
<data encoding="csv">
23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,
23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,

View file

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.8" tiledversion="1.8.6" orientation="orthogonal" renderorder="right-down" width="20" height="15" tilewidth="16" tileheight="16" infinite="0" nextlayerid="3" nextobjectid="12">
<map version="1.8" tiledversion="1.8.6" orientation="orthogonal" renderorder="right-down" width="20" height="15" tilewidth="16" tileheight="16" infinite="0" nextlayerid="3" nextobjectid="13">
<tileset firstgid="1" source="tiles.tsx"/>
<layer id="1" name="background" width="20" height="15">
<data encoding="csv">
@ -21,8 +21,8 @@
</data>
</layer>
<objectgroup id="2" name="objects">
<object id="1" type="player-spawn" gid="1" x="80" y="144" width="16" height="16"/>
<object id="4" type="block" gid="4" x="80" y="128" width="16" height="16">
<object id="1" type="player-spawn" gid="1" x="80" y="128" width="16" height="16"/>
<object id="4" type="block" gid="4" x="80" y="112" width="16" height="16">
<properties>
<property name="kind" value="copper"/>
</properties>