Add exit actor that doesn't really work yet.

This commit is contained in:
David Thompson 2024-05-19 06:15:27 -04:00
parent a01fdd8983
commit e7e5413460
2 changed files with 34 additions and 10 deletions

View file

@ -1,5 +1,4 @@
(define-module (game actors)
#:use-module (dom canvas)
#:use-module (goblins core)
#:use-module (ice-9 match)
#:export (^cell
@ -11,6 +10,14 @@
((new-val)
(bcom (^cell bcom new-val)))))
(define (^exit bcom)
(match-lambda*
(('tick) #f)
(('wire-state) #f)
(('set-wire-state) #f)
(('describe) '(exit))
(('collide) 'goal)))
(define (^wall bcom type)
(match-lambda*
(('tick) #f)
@ -100,6 +107,7 @@
(occupant
(match ($ occupant 'collide)
('stop #f)
('goal (pk 'GOAL))
('displace
(let ((next-cell (grid-ref grid (wrap-x (+ x dx)) (wrap-y (+ y dy)))))
(match ($ next-cell)
@ -107,7 +115,8 @@
($ next-cell ($ cell))
($ cell player)
($ old-cell #f)
($ player-coords (vector x y)))
($ player-coords (vector x y))
'displace)
(_ #f)))))))))))
(define (warp-player x y)
($ (grid-ref grid x y) player)
@ -166,6 +175,9 @@
;; TODO: actually write levels
(warp-player 10 8)
($ (grid-ref grid 3 7) (spawn ^exit))
($ (grid-ref grid 4 4) (spawn ^wall 'brick))
($ (grid-ref grid 4 3) (spawn ^clock-emitter 3))
@ -198,9 +210,11 @@
(refr ($ refr 'describe))))))
grid*))
(('move-player dir)
(match dir
('up (move-player 0 -1))
('down (move-player 0 1))
('left (move-player -1 0))
('right (move-player 1 0)))
(tick))))
(define result
(match dir
('up (move-player 0 -1))
('down (move-player 0 1))
('left (move-player -1 0))
('right (move-player 1 0))))
(tick)
result)))