Pack and parse wall data from map files.

This commit is contained in:
David Thompson 2024-05-19 18:12:30 -04:00
parent 3a3f4e31a1
commit f3ad31d244
5 changed files with 61 additions and 30 deletions

View file

@ -1,5 +1,6 @@
(define-module (game actors)
#:use-module (goblins core)
#:use-module (hoot bytevectors)
#:use-module (ice-9 match)
#:export (^cell
^level))
@ -67,7 +68,7 @@
(('wire-state) #f)
(('describe) '(player))))
(define (^level bcom width height)
(define (^level bcom width height objects)
(define player (spawn ^player))
(define player-coords (spawn ^cell))
(define (make-grid)
@ -176,9 +177,19 @@
;; TODO: actually write levels
(warp-player 10 8)
($ (grid-ref grid 3 7) (spawn ^exit))
;; Parsed packed object data and spawn objects.
(let ((len (bytevector-length objects)))
(let lp ((i 0))
(when (< i len)
(let ((x (bytevector-u8-ref objects i))
(y (bytevector-u8-ref objects (+ i 1)))
(obj (match (bytevector-u8-ref objects (+ i 2))
(1 (spawn ^wall 'brick))
(id (error "invalid level object" id)))))
($ (grid-ref grid x y) obj))
(lp (+ i 3)))))
($ (grid-ref grid 4 4) (spawn ^wall 'brick))
($ (grid-ref grid 3 7) (spawn ^exit))
($ (grid-ref grid 4 3) (spawn ^clock-emitter 3))
($ (grid-ref grid 5 3) (spawn ^wall 'copper))