Pack and parse wall data from map files.
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parent
3a3f4e31a1
commit
f3ad31d244
5 changed files with 61 additions and 30 deletions
2
game.scm
2
game.scm
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@ -177,7 +177,7 @@
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(when (< i len)
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(let ((x (bytevector-ieee-single-native-ref bv i))
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(y (bytevector-ieee-single-native-ref bv (+ i 4)))
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(idx (bytevector-s16-native-ref bv (+ i 8))))
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(idx (bytevector-u16-native-ref bv (+ i 8))))
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(draw-tile context tileset idx x y)
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(lp (+ i 10)))))))
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@ -1,5 +1,6 @@
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(define-module (game actors)
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#:use-module (goblins core)
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#:use-module (hoot bytevectors)
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#:use-module (ice-9 match)
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#:export (^cell
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^level))
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@ -67,7 +68,7 @@
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(('wire-state) #f)
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(('describe) '(player))))
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(define (^level bcom width height)
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(define (^level bcom width height objects)
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(define player (spawn ^player))
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(define player-coords (spawn ^cell))
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(define (make-grid)
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@ -176,9 +177,19 @@
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;; TODO: actually write levels
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(warp-player 10 8)
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($ (grid-ref grid 3 7) (spawn ^exit))
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;; Parsed packed object data and spawn objects.
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(let ((len (bytevector-length objects)))
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(let lp ((i 0))
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(when (< i len)
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(let ((x (bytevector-u8-ref objects i))
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(y (bytevector-u8-ref objects (+ i 1)))
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(obj (match (bytevector-u8-ref objects (+ i 2))
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(1 (spawn ^wall 'brick))
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(id (error "invalid level object" id)))))
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($ (grid-ref grid x y) obj))
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(lp (+ i 3)))))
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($ (grid-ref grid 4 4) (spawn ^wall 'brick))
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($ (grid-ref grid 3 7) (spawn ^exit))
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($ (grid-ref grid 4 3) (spawn ^clock-emitter 3))
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($ (grid-ref grid 5 3) (spawn ^wall 'copper))
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@ -3,21 +3,21 @@
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<tileset firstgid="1" source="tiles.tsx"/>
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<layer id="1" name="background" width="20" height="15">
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<data encoding="csv">
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24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,
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24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,
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24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,
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24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,
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24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,
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24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,
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24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,
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24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,
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24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,
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24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,
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24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,
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24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,
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24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,
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24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,
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24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24
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23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,
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23,23,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,23,23,23,
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23,23,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,23,23,
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23,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,23,
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23,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,23,
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23,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,23,
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23,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,23,
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23,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,23,
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23,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,23,
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23,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,23,
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23,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,23,
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23,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,23,
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23,23,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,23,23,
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23,23,23,24,24,24,24,24,24,24,24,24,24,24,24,24,24,23,23,23,
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23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23
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</data>
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</layer>
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</map>
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@ -1,4 +1,9 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<tileset version="1.8" tiledversion="1.8.6" name="tiles" tilewidth="16" tileheight="16" tilecount="300" columns="20">
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<image source="../../../assets/images/cirkoban.png" width="320" height="240"/>
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<tile id="22">
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<properties>
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<property name="wall" type="bool" value="true"/>
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</properties>
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</tile>
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</tileset>
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@ -349,6 +349,11 @@ the default ORIENTATION value of 'orthogonal' is supported."
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(define (first-gid node)
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(attr node 'firstgid string->number))
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(define (parse-tileset node first-gid)
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(define (parse-custom-tile node)
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(let ((id (attr node 'id string->number))
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(properties (map parse-property
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((sxpath '(properties property)) node))))
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`(,id . ((properties . ,properties)))))
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(let* ((name (attr node 'name))
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(tile-width (attr node 'tilewidth string->number))
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(tile-height (attr node 'tileheight string->number))
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@ -356,14 +361,15 @@ the default ORIENTATION value of 'orthogonal' is supported."
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(spacing (or (attr node 'spacing string->number) 0))
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(image (parse-image ((sxpath '(image)) node)))
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(properties (map parse-property
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((sxpath '(properties property)) node))))
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((sxpath '(properties property)) node)))
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(custom-tiles (map parse-custom-tile ((sxpath '(tile)) node))))
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(make-tileset image tile-width tile-height
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#:margin margin
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#:spacing spacing
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#:name name
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#:first-gid first-gid
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#:properties properties
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#:custom-tiles '())))
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#:custom-tiles custom-tiles)))
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(define (parse-external-tileset node)
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(let* ((first-gid (attr node 'firstgid string->number))
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(source (scope (attr node 'source)))
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@ -530,18 +536,26 @@ the default ORIENTATION value of 'orthogonal' is supported."
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(let ((bv (make-bytevector 10)))
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(bytevector-ieee-single-native-set! bv 0 (* x tw))
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(bytevector-ieee-single-native-set! bv 4 (* y th))
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(bytevector-s16-native-set! bv 8 (tile-id (map-tile-ref tile)))
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(bytevector-u16-native-set! bv 8 (tile-id (map-tile-ref tile)))
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bv))))
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(iota (tile-layer-width layer))))
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(iota (tile-layer-height layer))))))
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(define (compile-collision-layer layer)
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(define (compile-walls tile-map layer-name)
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(let ((tw (tile-map-tile-width tile-map))
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(th (tile-map-tile-height tile-map))
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(layer (tile-map-layer-ref tile-map layer-name)))
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(u8-list->bytevector
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(append-map (lambda (y)
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(map (lambda (x)
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(if (tile-layer-ref layer x y) 1 0))
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(iota (tile-layer-width layer))))
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(iota (tile-layer-height layer)))))
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(concatenate
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(filter-map (lambda (x)
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(match (tile-layer-ref layer x y)
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(#f #f)
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(tile
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(and (assq-ref (tile-properties (map-tile-ref tile)) 'wall)
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(list x y 1)))))
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(iota (tile-layer-width layer)))))
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(iota (tile-layer-height layer))))))
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(define (compile-object-layer tile-map layer)
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(let ((table (make-hash-table))
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@ -584,5 +598,6 @@ the default ORIENTATION value of 'orthogonal' is supported."
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(values ,(compile-tile-layer tile-map "background")
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(spawn ^level
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,(tile-map-width tile-map)
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,(tile-map-height tile-map))))))))
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,(tile-map-height tile-map)
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,(compile-walls tile-map "background"))))))))
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(_ (error "file name expected")))
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