Commit graph

121 commits

Author SHA1 Message Date
David Thompson
4d507e472f Tweak tutorial-6 floor tiles. 2024-05-26 20:40:27 -04:00
David Thompson
c41fb5abfe Remove pks. 2024-05-26 19:49:11 -04:00
David Thompson
2ce709b95b Add logo and input mappings to intro level. 2024-05-26 18:09:03 -04:00
Juliana Sims
0b63d6d4ee
Correct rat level 1 2024-05-26 17:56:20 -04:00
Juliana Sims
51390744a1
Rework and improve rat level 3
This is the final commit adding hidden functionality.
2024-05-26 17:56:19 -04:00
Juliana Sims
f87e7f3f76
Refine bomb logic
This commit is the first of a series introducing hidden logic through
non-obvious commits. I'm mentioning it in the commit messages in the hopes no
one reads these so I can sneak it in without leaving no record at all ;)
2024-05-26 17:53:59 -04:00
David Thompson
d725310239 Add particle effect when bomb explodes. 2024-05-26 16:48:03 -04:00
Christine Lemmer-Webber
d24124e57e
Made the "lesson" of catboss-3 more obvious... no really, look at this! 2024-05-26 15:30:51 -04:00
David Thompson
e2a23f7820 Update existing animations to use the new onesheet tileset. 2024-05-26 15:08:37 -04:00
Christine Lemmer-Webber
8988693618
the leftmost wall with emitter now actually has a wall in catboss-3 2024-05-26 14:02:53 -04:00
Juliana Sims
9bc960b60e
Refine rat-1 2024-05-26 13:10:54 -04:00
David Thompson
ea8d42ebc4 Add source license headers. 2024-05-26 13:07:47 -04:00
David Thompson
eeb95785c7 Fix desync between fade out/in and level loading when game is lagging. 2024-05-26 12:35:46 -04:00
Christine Lemmer-Webber
cbc8404123
extra prettification of catboss-3 2024-05-26 08:54:40 -04:00
Christine Lemmer-Webber
a9755c6ff9
Add catboss-3 level 2024-05-26 08:50:32 -04:00
Juliana Sims
a4e783bc59
More minor visual improvements to rat level 1 2024-05-25 20:56:35 -04:00
Juliana Sims
fd219d632c
Minor visual improvements to rat level 1 2024-05-25 20:51:49 -04:00
Juliana Sims
bacc5c5917
Improve rat level 1 2024-05-25 20:36:57 -04:00
David Thompson
04b08df629 Prettify tutorial levels. 2024-05-25 20:16:36 -04:00
Juliana Sims
e6960ebdaa
Update ^bomb countdown value 2024-05-25 18:39:24 -04:00
Juliana Sims
30443a2950
Make ^bomb activate method a noop 2024-05-25 18:35:28 -04:00
Christine Lemmer-Webber
c272be2737
A tiny cosmetic enhancement to catboss-2 2024-05-25 17:37:55 -04:00
Christine Lemmer-Webber
d1e5402db7
A somewhat insidious level 2024-05-25 17:31:40 -04:00
Juliana Sims
a125a1475d
Increase default bomb countdown
Because of how the countdown works, the fuse was one tick shorter than intended;
this should fix that and allow players to push a lit bomb exactly once before
having to retreat
2024-05-25 16:44:28 -04:00
Juliana Sims
6e7092d38b
Lower default sound effect volume 2024-05-25 16:43:31 -04:00
Juliana Sims
c8705eca18
Fix the switch collision issue for real
The issue was that the new switch code to support stacked actors sends
`'activate` to every actor at a given grid coordinate regardless of type. This
is fine for most uses, but because this level had an emitter over a wall, the
switch tries to `'activate` the wall. Replacing the wall tile with a floor
tile (which produces no actor and therefore receives no `'activate` message)
works just fine. Instead of adding type checking to allow a hacky and needless
use case, I instead advise just not sticking switch targets over walls or other
actors that don't support `'activate`.
2024-05-25 15:23:56 -04:00
Juliana Sims
3c7ddce62e
Revert "Revert "Add activation counting to switched emitters""
This reverts commit 8004c7df90.
2024-05-25 15:23:56 -04:00
Christine Lemmer-Webber
159f5e84da
Prettify catboss-1 2024-05-25 15:08:10 -04:00
David Thompson
6f325800b0 Add tutorial-9 for real. 2024-05-25 14:58:43 -04:00
Juliana Sims
8004c7df90
Revert "Add activation counting to switched emitters"
woopsie broke switched-emitters

This reverts commit 133fdb5752.
2024-05-25 14:58:21 -04:00
Christine Lemmer-Webber
534e9c30b7
Add catboss-1 level 2024-05-25 14:54:14 -04:00
Juliana Sims
7b5206b4b2
Allow bombs to be activated by switches 2024-05-25 14:45:08 -04:00
Juliana Sims
133fdb5752
Add activation counting to switched emitters 2024-05-25 14:45:08 -04:00
David Thompson
049e859dac Allow block to be pushed onto tile with gate that is being switched on/off. 2024-05-25 13:51:42 -04:00
David Thompson
c066364b72 Fix error when block cannot be pushed. 2024-05-25 10:31:50 -04:00
David Thompson
86faff26b8 Small tweak to tutorial-8. 2024-05-25 09:55:03 -04:00
David Thompson
3c207cd9c3 Move tutorial-8 to 10, add new 8 and placeholder 9. 2024-05-25 09:52:02 -04:00
David Thompson
551e85266e Tweak warp actor; adjust tutorial-7. 2024-05-25 09:01:04 -04:00
David Thompson
faf4fa7124 Add animations. 2024-05-25 06:53:06 -04:00
Juliana Sims
6896b49848
Add obligatory checkerboard level (moderate) 2024-05-24 20:43:56 -04:00
Juliana Sims
dc76b74c2d
Allow bombs to explode other bombs 2024-05-24 20:43:56 -04:00
Juliana Sims
ca4355ee4f
Add obligatory checkerboard level (basic) 2024-05-24 20:43:56 -04:00
David Thompson
7b3683aa89 Incorporate warp into tutorial-8. 2024-05-24 19:19:03 -04:00
David Thompson
be21e4a6c0 Count gate activations and only close when equal deactivations occur. 2024-05-24 19:12:55 -04:00
Juliana Sims
6053727ee4
Add first rat level 2024-05-24 18:38:53 -04:00
David Thompson
17072b2321 Swap warp and AND tutorial order. 2024-05-24 18:11:39 -04:00
David Thompson
1933c48820 Add warp tutorial. 2024-05-24 18:11:39 -04:00
Juliana Sims
1a52f36e5f
Type new walls 2024-05-24 17:57:03 -04:00
David Thompson
8d5da9c2dd Add AND gate tutorial level. 2024-05-24 17:11:11 -04:00
David Thompson
1cb85bd682 Allow blocks to be pushed through gates. 2024-05-24 16:57:17 -04:00