Juliana Sims
6e7092d38b
Lower default sound effect volume
2024-05-25 16:43:31 -04:00
Juliana Sims
c8705eca18
Fix the switch collision issue for real
...
The issue was that the new switch code to support stacked actors sends
`'activate` to every actor at a given grid coordinate regardless of type. This
is fine for most uses, but because this level had an emitter over a wall, the
switch tries to `'activate` the wall. Replacing the wall tile with a floor
tile (which produces no actor and therefore receives no `'activate` message)
works just fine. Instead of adding type checking to allow a hacky and needless
use case, I instead advise just not sticking switch targets over walls or other
actors that don't support `'activate`.
2024-05-25 15:23:56 -04:00
Juliana Sims
3c7ddce62e
Revert "Revert "Add activation counting to switched emitters""
...
This reverts commit 8004c7df90
.
2024-05-25 15:23:56 -04:00
Christine Lemmer-Webber
159f5e84da
Prettify catboss-1
2024-05-25 15:08:10 -04:00
David Thompson
6f325800b0
Add tutorial-9 for real.
2024-05-25 14:58:43 -04:00
Juliana Sims
8004c7df90
Revert "Add activation counting to switched emitters"
...
woopsie broke switched-emitters
This reverts commit 133fdb5752
.
2024-05-25 14:58:21 -04:00
Christine Lemmer-Webber
534e9c30b7
Add catboss-1 level
2024-05-25 14:54:14 -04:00
Juliana Sims
7b5206b4b2
Allow bombs to be activated by switches
2024-05-25 14:45:08 -04:00
Juliana Sims
133fdb5752
Add activation counting to switched emitters
2024-05-25 14:45:08 -04:00
David Thompson
049e859dac
Allow block to be pushed onto tile with gate that is being switched on/off.
2024-05-25 13:51:42 -04:00
David Thompson
c066364b72
Fix error when block cannot be pushed.
2024-05-25 10:31:50 -04:00
David Thompson
86faff26b8
Small tweak to tutorial-8.
2024-05-25 09:55:03 -04:00
David Thompson
3c207cd9c3
Move tutorial-8 to 10, add new 8 and placeholder 9.
2024-05-25 09:52:02 -04:00
David Thompson
551e85266e
Tweak warp actor; adjust tutorial-7.
2024-05-25 09:01:04 -04:00
David Thompson
faf4fa7124
Add animations.
2024-05-25 06:53:06 -04:00
Juliana Sims
6896b49848
Add obligatory checkerboard level (moderate)
2024-05-24 20:43:56 -04:00
Juliana Sims
dc76b74c2d
Allow bombs to explode other bombs
2024-05-24 20:43:56 -04:00
Juliana Sims
ca4355ee4f
Add obligatory checkerboard level (basic)
2024-05-24 20:43:56 -04:00
David Thompson
7b3683aa89
Incorporate warp into tutorial-8.
2024-05-24 19:19:03 -04:00
David Thompson
be21e4a6c0
Count gate activations and only close when equal deactivations occur.
2024-05-24 19:12:55 -04:00
Juliana Sims
6053727ee4
Add first rat level
2024-05-24 18:38:53 -04:00
David Thompson
17072b2321
Swap warp and AND tutorial order.
2024-05-24 18:11:39 -04:00
David Thompson
1933c48820
Add warp tutorial.
2024-05-24 18:11:39 -04:00
Juliana Sims
1a52f36e5f
Type new walls
2024-05-24 17:57:03 -04:00
David Thompson
8d5da9c2dd
Add AND gate tutorial level.
2024-05-24 17:11:11 -04:00
David Thompson
1cb85bd682
Allow blocks to be pushed through gates.
2024-05-24 16:57:17 -04:00
David Thompson
378793d7ae
Oops I broke switched emitters.
2024-05-24 15:40:14 -04:00
David Thompson
892675f2d1
Tweak emitters so their wire state is more clear.
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This has become a problem in the presence of bombs.
2024-05-24 15:28:33 -04:00
Juliana Sims
a102a9fb06
Make bombs movable, update bomb rendering
2024-05-24 15:23:34 -04:00
David Thompson
502b8262e5
Fix bug where gem could be marked as collected even if move was undone.
2024-05-24 13:23:36 -04:00
David Thompson
3503aeb00b
Combine ^gem and ^ghost-gem into one actor.
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We still want the ghost gems to be collectable, even though they don't
do anything.
2024-05-24 13:14:45 -04:00
David Thompson
e580454a97
Remove objects from grid when they die.
2024-05-24 13:00:14 -04:00
Juliana Sims
feb5b8f3d6
Add bombs and explodable bricks
2024-05-24 12:46:49 -04:00
David Thompson
23f034a868
Add first draft of tutorial levels.
2024-05-24 12:41:52 -04:00
David Thompson
b2948a0734
Oops I meant "inert".
2024-05-24 12:10:19 -04:00
David Thompson
951591486e
Make metal walls impassable.
2024-05-24 12:09:52 -04:00
Juliana Sims
51bc034756
Change the kind of non-copper walls to inert
2024-05-24 12:07:01 -04:00
Christine Lemmer-Webber
c4b308232f
Update level4 to use floor tiles
2024-05-24 11:40:59 -04:00
Christine Lemmer-Webber
fccaf5af37
Prettify level4
2024-05-24 10:24:10 -04:00
Juliana Sims
bb4d2df5f5
Rotate logic gate sprites based on direction.
2024-05-23 17:51:41 -04:00
David Thompson
00df10dc12
Cheap trick to make logic gates enforce electron directionality.
2024-05-23 17:28:09 -04:00
David Thompson
fb96e0e913
Fix level-4.tmx.
2024-05-23 16:53:11 -04:00
Juliana Sims
1e91411687
Prepare to support drawing rotated tiles
2024-05-23 16:44:03 -04:00
David Thompson
bed3604685
Adjust emitters to not produce side-effects in 'wire-state' method.
2024-05-23 16:34:06 -04:00
David Thompson
a5e9011678
Add moon and eye to credits map.
2024-05-23 16:34:06 -04:00
Juliana Sims
13aa8606a9
Implement interval logic for emitters
2024-05-23 16:28:53 -04:00
David Thompson
65076c40f3
Add sound effects for switched emitters.
2024-05-23 15:08:03 -04:00
Juliana Sims
ade893c45a
Minor fix for credits tiles
2024-05-23 14:45:25 -04:00
Juliana Sims
c9f737ef28
Add comment clarifying logic gate index increment
2024-05-23 14:30:12 -04:00
Juliana Sims
73ffad19f0
Implement orientation for logic gates
...
Note that orientation is called "direction" because it's named according to the
direction of electron flow.
2024-05-23 14:20:15 -04:00