Commit graph

6 commits

Author SHA1 Message Date
Juliana Sims
a4e783bc59
More minor visual improvements to rat level 1 2024-05-25 20:56:35 -04:00
Juliana Sims
fd219d632c
Minor visual improvements to rat level 1 2024-05-25 20:51:49 -04:00
Juliana Sims
bacc5c5917
Improve rat level 1 2024-05-25 20:36:57 -04:00
Juliana Sims
a125a1475d
Increase default bomb countdown
Because of how the countdown works, the fuse was one tick shorter than intended;
this should fix that and allow players to push a lit bomb exactly once before
having to retreat
2024-05-25 16:44:28 -04:00
Juliana Sims
c8705eca18
Fix the switch collision issue for real
The issue was that the new switch code to support stacked actors sends
`'activate` to every actor at a given grid coordinate regardless of type. This
is fine for most uses, but because this level had an emitter over a wall, the
switch tries to `'activate` the wall. Replacing the wall tile with a floor
tile (which produces no actor and therefore receives no `'activate` message)
works just fine. Instead of adding type checking to allow a hacky and needless
use case, I instead advise just not sticking switch targets over walls or other
actors that don't support `'activate`.
2024-05-25 15:23:56 -04:00
Juliana Sims
6053727ee4
Add first rat level 2024-05-24 18:38:53 -04:00