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David Thompson 3503aeb00b Combine ^gem and ^ghost-gem into one actor.
We still want the ghost gems to be collectable, even though they don't
do anything.
2024-05-24 13:14:45 -04:00
assets Wall endcaps and wall decorations 2024-05-24 12:14:35 -04:00
modules Combine ^gem and ^ghost-gem into one actor. 2024-05-24 13:14:45 -04:00
scripts Add bombs and explodable bricks 2024-05-24 12:46:49 -04:00
.gitignore Big actor refactor; use local storage for auto-save. 2024-05-20 22:12:35 -04:00
COPYING First commit! 2024-05-17 13:08:43 -04:00
game.css Add end-game credits sequence. 2024-05-23 14:05:24 -04:00
game.js Rotate logic gate sprites based on direction. 2024-05-23 17:51:41 -04:00
game.scm Add bombs and explodable bricks 2024-05-24 12:46:49 -04:00
index.html Use latest hoot. 2024-05-17 17:51:11 -04:00
Makefile Add first draft of tutorial levels. 2024-05-24 12:41:52 -04:00
manifest.scm guix: Bump hoot commit to fix bug. 2024-05-21 14:10:46 -04:00
README.md First commit! 2024-05-17 13:08:43 -04:00
reflect.js Use latest hoot. 2024-05-17 17:51:11 -04:00
reflect.wasm Use latest hoot. 2024-05-17 17:51:11 -04:00
wtf8.wasm Use latest hoot. 2024-05-17 17:51:11 -04:00

Cirkoban

One of Spritely's entries into the 2024 Spring Lisp Game Jam!

This game combines the Wireworld cellular automaton with Sokoban-style gameplay!

Building

The fastest way to get everything you need is to use GNU Guix, a wonderful package manager written in Scheme.

Once you have Guix, the development environment with all necessary dependencies can be created:

guix shell

To build the game, run:

make

To launch a development web server, run:

make serve

To check if the program works, visit https://localhost:8088 in your web browser. We recommend using Mozilla Firefox or Google Chrome. Hoot is not supported on Safari at this time.