No description
Find a file
2024-05-23 14:08:02 -04:00
assets Add end-game credits sequence. 2024-05-23 14:05:24 -04:00
modules Add end-game credits sequence. 2024-05-23 14:05:24 -04:00
scripts Add ^switched-emitter, test in level 4 2024-05-23 12:35:50 -04:00
.gitignore Big actor refactor; use local storage for auto-save. 2024-05-20 22:12:35 -04:00
COPYING First commit! 2024-05-17 13:08:43 -04:00
game.css Add end-game credits sequence. 2024-05-23 14:05:24 -04:00
game.js Add script scheduler and pre/post visual effects system. 2024-05-23 11:44:24 -04:00
game.scm Slow down credits scroll now that I'm done testing. 2024-05-23 14:08:02 -04:00
index.html Use latest hoot. 2024-05-17 17:51:11 -04:00
Makefile Add end-game credits sequence. 2024-05-23 14:05:24 -04:00
manifest.scm guix: Bump hoot commit to fix bug. 2024-05-21 14:10:46 -04:00
README.md First commit! 2024-05-17 13:08:43 -04:00
reflect.js Use latest hoot. 2024-05-17 17:51:11 -04:00
reflect.wasm Use latest hoot. 2024-05-17 17:51:11 -04:00
wtf8.wasm Use latest hoot. 2024-05-17 17:51:11 -04:00

Cirkoban

One of Spritely's entries into the 2024 Spring Lisp Game Jam!

This game combines the Wireworld cellular automaton with Sokoban-style gameplay!

Building

The fastest way to get everything you need is to use GNU Guix, a wonderful package manager written in Scheme.

Once you have Guix, the development environment with all necessary dependencies can be created:

guix shell

To build the game, run:

make

To launch a development web server, run:

make serve

To check if the program works, visit https://localhost:8088 in your web browser. We recommend using Mozilla Firefox or Google Chrome. Hoot is not supported on Safari at this time.