foss-mmo/modules/game/level.scm
2024-05-23 12:35:50 -04:00

99 lines
3.9 KiB
Scheme

(define-module (game level)
#:use-module (game actors)
#:use-module (goblins core)
#:use-module (hoot bytevectors)
#:use-module (ice-9 match)
#:use-module (math vector)
#:use-module (srfi srfi-9)
#:export (tile-width
tile-height
<level-tile>
level-tile?
level-tile-position
level-tile-id
make-level
level?
level-background
level-actor
level-player))
(define tile-width 16.0)
(define tile-height 16.0)
(define-record-type <level-tile>
(make-level-tile position id)
level-tile?
(position level-tile-position)
(id level-tile-id))
;; Client-side rendering info coupled with level actor that contains
;; game state.
(define-record-type <level>
(%make-level background actor player)
level?
(background level-background)
(actor level-actor)
(player level-player))
(define (make-level width height background objects collected-gem?)
(let ((level* (spawn ^level width height))
(background* (make-vector (* width height))))
;; Unpack background tile data.
(let y-loop ((y 0))
(when (< y height)
(let x-loop ((x 0))
(when (< x width)
(let* ((i (+ (* y width) x))
(pos (vec2 (* x tile-width) (* y tile-height)))
(id (bytevector-u16-native-ref background (* i 2)))
(tile (make-level-tile pos id)))
(vector-set! background* i tile))
(x-loop (1+ x))))
(y-loop (1+ y))))
;; Unpack object data and spawn objects, making special
;; note of the player.
(let lp ((i 0) (player #f))
(if (< i (bytevector-length objects))
(let* ((x (bytevector-u8-ref objects i))
(y (bytevector-u8-ref objects (+ i 1)))
(id (bytevector-u8-ref objects (+ i 2)))
(obj (match id
(1 (spawn ^wall x y 'brick))
(2 (spawn ^wall x y 'copper))
(3 (spawn ^player x y))
(4 (spawn ^exit x y))
(5 (spawn ^block x y 'copper))
(6 (spawn ^block x y 'crate))
(7 (spawn ^clock-emitter x y 4))
(8 (let ((target-x (bytevector-u8-ref objects (+ i 3)))
(target-y (bytevector-u8-ref objects (+ i 4))))
(spawn ^floor-switch x y target-x target-y)))
(9 (if collected-gem?
(spawn ^ghost-gem x y)
(spawn ^gem x y)))
(10 (spawn ^gate x y))
(11 (spawn ^and-gate x y))
(12 (let ((target-x (bytevector-u8-ref objects (+ i 3)))
(target-y (bytevector-u8-ref objects (+ i 4))))
(spawn ^electric-switch x y target-x target-y)))
(13 (spawn ^xor-gate x y))
(14 (let ((target-x (bytevector-u8-ref objects (+ i 3)))
(target-y (bytevector-u8-ref objects (+ i 4))))
(spawn ^electron-warp x y target-x target-y)))
(15 (spawn ^or-gate x y))
(16 (spawn ^switched-emitter x y 4))
(id (error "invalid level object" id))))
(i* (+ i (match id
;; floor-switch
;; electric-switch
;; electron-warp
((or 8 12 14) 5)
(_ 3)))))
(when obj
($ level* 'add-object obj))
(if (= id 3) ; player-spawn
(lp i* obj)
(lp i* player)))
(%make-level background* level* player)))))