diff --git a/libfriidump/unscrambler.c b/libfriidump/unscrambler.c index 2198ee9..03a322a 100644 --- a/libfriidump/unscrambler.c +++ b/libfriidump/unscrambler.c @@ -25,7 +25,7 @@ * As Nintendo GameCube/Wii discs use the standars DVD-ROM scrambling algorithm, but with different, unknown, seeds, the actual seeds have to be brute-forced. * The functions in this file take care of the brute-forcing and of the actual unscrambling of the read sectors. * - * The code in this file has been derived from unscrambler 0.4, Copyright (C) 2006 Victor Muñoz (xt5@ingenieria-inversa.cl), GPL v2+, + * The code in this file has been derived from unscrambler 0.4, Copyright (C) 2006 Victor Muñoz (xt5@ingenieria-inversa.cl), GPL v2+, * http://www.ingenieria-inversa.cl/?lp_lang_pref=en . */ @@ -48,7 +48,7 @@ /*! \brief Number of bytes of a sector on which the EDC is calculated */ #define EDC_LENGTH (RAW_SECTOR_SIZE - 4) /* The EDC value is contained in the bottom 4 bytes of a frame */ - +u_int8_t disctype; /*! \brief A structure that represents a seed */ typedef struct t_seed {