foss-mmo/modules/game/levels/level-4.tmx

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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.8" tiledversion="1.8.6" orientation="orthogonal" renderorder="right-down" width="20" height="15" tilewidth="16" tileheight="16" infinite="0" nextlayerid="3" nextobjectid="33">
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<tileset firstgid="1" source="tiles.tsx"/>
<layer id="1" name="background" width="20" height="15">
<data encoding="csv">
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111,130,209,149,129,211,209,189,171,131,171,130,91,209,209,170,150,170,131,209,
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105,24,24,3,3,24,3,3,3,24,24,24,24,24,24,31,24,24,16,106,
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</data>
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<properties>
<property name="kind" value="copper"/>
</properties>
</object>
<object id="8" type="electric-switch" gid="8" x="208" y="112" width="16" height="16">
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<properties>
<property name="target-x" type="int" value="15"/>
<property name="target-y" type="int" value="7"/>
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</properties>
</object>
<object id="9" type="gate" gid="46" x="240" y="112" width="16" height="16"/>
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<property name="direction" value="right"/>
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<property name="direction" value="right"/>
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<property name="direction" value="right"/>
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<object id="18" type="floor-switch" gid="25" x="112" y="48" width="16" height="16">
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<property name="target-x" type="int" value="5"/>
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</object>
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<object id="21" type="clock-emitter" gid="49" x="80" y="80" width="16" height="16">
<properties>
<property name="interval" type="int" value="4"/>
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</object>
<object id="22" type="clock-emitter" gid="49" x="32" y="144" width="16" height="16">
<properties>
<property name="interval" type="int" value="3"/>
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</properties>
</object>
<object id="23" type="switched-emitter" gid="48" x="80" y="112" width="16" height="16">
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<property name="interval" type="int" value="4"/>
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<object id="30" type="bomb" gid="51" x="64" y="112" width="16" height="16"/>
<object id="31" type="brick" gid="23" x="48" y="112" width="16" height="16"/>
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</objectgroup>
</map>