Commit graph

60 commits

Author SHA1 Message Date
Juliana Sims
9bc960b60e
Refine rat-1 2024-05-26 13:10:54 -04:00
Christine Lemmer-Webber
cbc8404123
extra prettification of catboss-3 2024-05-26 08:54:40 -04:00
Christine Lemmer-Webber
a9755c6ff9
Add catboss-3 level 2024-05-26 08:50:32 -04:00
Juliana Sims
a4e783bc59
More minor visual improvements to rat level 1 2024-05-25 20:56:35 -04:00
Juliana Sims
fd219d632c
Minor visual improvements to rat level 1 2024-05-25 20:51:49 -04:00
Juliana Sims
bacc5c5917
Improve rat level 1 2024-05-25 20:36:57 -04:00
David Thompson
04b08df629 Prettify tutorial levels. 2024-05-25 20:16:36 -04:00
Christine Lemmer-Webber
c272be2737
A tiny cosmetic enhancement to catboss-2 2024-05-25 17:37:55 -04:00
Christine Lemmer-Webber
d1e5402db7
A somewhat insidious level 2024-05-25 17:31:40 -04:00
Juliana Sims
a125a1475d
Increase default bomb countdown
Because of how the countdown works, the fuse was one tick shorter than intended;
this should fix that and allow players to push a lit bomb exactly once before
having to retreat
2024-05-25 16:44:28 -04:00
Juliana Sims
c8705eca18
Fix the switch collision issue for real
The issue was that the new switch code to support stacked actors sends
`'activate` to every actor at a given grid coordinate regardless of type. This
is fine for most uses, but because this level had an emitter over a wall, the
switch tries to `'activate` the wall. Replacing the wall tile with a floor
tile (which produces no actor and therefore receives no `'activate` message)
works just fine. Instead of adding type checking to allow a hacky and needless
use case, I instead advise just not sticking switch targets over walls or other
actors that don't support `'activate`.
2024-05-25 15:23:56 -04:00
Christine Lemmer-Webber
159f5e84da
Prettify catboss-1 2024-05-25 15:08:10 -04:00
David Thompson
6f325800b0 Add tutorial-9 for real. 2024-05-25 14:58:43 -04:00
Christine Lemmer-Webber
534e9c30b7
Add catboss-1 level 2024-05-25 14:54:14 -04:00
David Thompson
86faff26b8 Small tweak to tutorial-8. 2024-05-25 09:55:03 -04:00
David Thompson
3c207cd9c3 Move tutorial-8 to 10, add new 8 and placeholder 9. 2024-05-25 09:52:02 -04:00
David Thompson
551e85266e Tweak warp actor; adjust tutorial-7. 2024-05-25 09:01:04 -04:00
Juliana Sims
6896b49848
Add obligatory checkerboard level (moderate) 2024-05-24 20:43:56 -04:00
Juliana Sims
ca4355ee4f
Add obligatory checkerboard level (basic) 2024-05-24 20:43:56 -04:00
David Thompson
7b3683aa89 Incorporate warp into tutorial-8. 2024-05-24 19:19:03 -04:00
Juliana Sims
6053727ee4
Add first rat level 2024-05-24 18:38:53 -04:00
David Thompson
17072b2321 Swap warp and AND tutorial order. 2024-05-24 18:11:39 -04:00
David Thompson
1933c48820 Add warp tutorial. 2024-05-24 18:11:39 -04:00
Juliana Sims
1a52f36e5f
Type new walls 2024-05-24 17:57:03 -04:00
David Thompson
8d5da9c2dd Add AND gate tutorial level. 2024-05-24 17:11:11 -04:00
David Thompson
892675f2d1 Tweak emitters so their wire state is more clear.
This has become a problem in the presence of bombs.
2024-05-24 15:28:33 -04:00
Juliana Sims
feb5b8f3d6
Add bombs and explodable bricks 2024-05-24 12:46:49 -04:00
David Thompson
23f034a868 Add first draft of tutorial levels. 2024-05-24 12:41:52 -04:00
David Thompson
b2948a0734 Oops I meant "inert". 2024-05-24 12:10:19 -04:00
David Thompson
951591486e Make metal walls impassable. 2024-05-24 12:09:52 -04:00
Juliana Sims
51bc034756
Change the kind of non-copper walls to inert 2024-05-24 12:07:01 -04:00
Christine Lemmer-Webber
c4b308232f
Update level4 to use floor tiles 2024-05-24 11:40:59 -04:00
Christine Lemmer-Webber
fccaf5af37
Prettify level4 2024-05-24 10:24:10 -04:00
Juliana Sims
bb4d2df5f5 Rotate logic gate sprites based on direction. 2024-05-23 17:51:41 -04:00
David Thompson
fb96e0e913 Fix level-4.tmx. 2024-05-23 16:53:11 -04:00
Juliana Sims
1e91411687 Prepare to support drawing rotated tiles 2024-05-23 16:44:03 -04:00
David Thompson
a5e9011678 Add moon and eye to credits map. 2024-05-23 16:34:06 -04:00
Juliana Sims
13aa8606a9 Implement interval logic for emitters 2024-05-23 16:28:53 -04:00
Juliana Sims
ade893c45a Minor fix for credits tiles 2024-05-23 14:45:25 -04:00
Juliana Sims
73ffad19f0 Implement orientation for logic gates
Note that orientation is called "direction" because it's named according to the
direction of electron flow.
2024-05-23 14:20:15 -04:00
David Thompson
4ec1666a1d Add end-game credits sequence. 2024-05-23 14:05:24 -04:00
Juliana Sims
50b6c67db8 Add ^switched-emitter, test in level 4 2024-05-23 12:35:50 -04:00
Christine Lemmer-Webber
67c25d93cb
Update level to have eye and moon 2024-05-23 10:14:59 -04:00
Christine Lemmer-Webber
b2d6d71b6a
Make new wall corners brickz 2024-05-23 10:14:52 -04:00
Christine Lemmer-Webber
02c331fa53
Slight tweak to star stuffs 2024-05-23 10:12:50 -04:00
Christine Lemmer-Webber
2273002d91
Use stars for background 2024-05-23 10:11:30 -04:00
Christine Lemmer-Webber
124de08764
Use the new corner tiles 2024-05-23 09:53:00 -04:00
David Thompson
9b88cb19c0 Add electron warp terminals. 2024-05-22 17:40:23 -04:00
Juliana Sims
6b9edbca25 Add or gate, update level 4 to use all logic gates 2024-05-22 13:32:37 -04:00
Juliana Sims
a49808d70d Add xor and level 4 2024-05-22 12:08:23 -04:00