Update unscrambler.c
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1 changed files with 2 additions and 2 deletions
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* As Nintendo GameCube/Wii discs use the standars DVD-ROM scrambling algorithm, but with different, unknown, seeds, the actual seeds have to be brute-forced.
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* As Nintendo GameCube/Wii discs use the standars DVD-ROM scrambling algorithm, but with different, unknown, seeds, the actual seeds have to be brute-forced.
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* The functions in this file take care of the brute-forcing and of the actual unscrambling of the read sectors.
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* The functions in this file take care of the brute-forcing and of the actual unscrambling of the read sectors.
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*
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*
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* The code in this file has been derived from unscrambler 0.4, Copyright (C) 2006 Victor Muñoz (xt5@ingenieria-inversa.cl), GPL v2+,
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* The code in this file has been derived from unscrambler 0.4, Copyright (C) 2006 Victor Muñoz (xt5@ingenieria-inversa.cl), GPL v2+,
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* http://www.ingenieria-inversa.cl/?lp_lang_pref=en .
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* http://www.ingenieria-inversa.cl/?lp_lang_pref=en .
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*/
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*/
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/*! \brief Number of bytes of a sector on which the EDC is calculated */
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/*! \brief Number of bytes of a sector on which the EDC is calculated */
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#define EDC_LENGTH (RAW_SECTOR_SIZE - 4) /* The EDC value is contained in the bottom 4 bytes of a frame */
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#define EDC_LENGTH (RAW_SECTOR_SIZE - 4) /* The EDC value is contained in the bottom 4 bytes of a frame */
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u_int8_t disctype;
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/*! \brief A structure that represents a seed
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/*! \brief A structure that represents a seed
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*/
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*/
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typedef struct t_seed {
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typedef struct t_seed {
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